Turn 0 Win

by lasherc20 on 22 March 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Really fun and useful deck. Not legal in any format, but is still fun to wow your magic friends with

How to Play

First off, you always want to take the draw.

If you start on the draw you first play gemstone caverns before your opponents upkeep. Make sure to get rid of an unnecessary card for gemstone cavern's luck counter(such as an island or an extra spirit guide)

Next, you remove either of the spirit guides from the game.

Then you tap the gemstone caverns for a blue mana. Remember, this is all before your opponents upkeep.

Use Flash to get a protean hulk into play. If you don't have it in hand, use a Summoner's pact to get it.

Make sure you don't use flash's reduce cost ability so that the protean hulk instantly dies.

Once the protean hulk dies, you go grab the 4 disciple of the hulk, followed by 4 of both phyrexian marauders and shifting walls. Since they cost "X", they cost zero, meaning you can grab all of these and still be under 6 converted mana cost total

Now all of the phyrexian marauders and the shifting walls die instantly, causing each of the disciple of the vaults abilities to trigger 8 times simultaneously.

8 triggers x 4 disciples = 32 life loss

Your opponent loses 32 life before he can even play a land.

Even if they tried to stop you, you could counter their spells for 0 mana!

Deck Tags

  • Turn 0
  • Illegal
  • Blue
  • Black

Deck at a Glance

Social Stats

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This deck has been viewed 1,326 times.

Mana Curve

Mana Symbol Occurrence

01612412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 0 Win

In all fairness, they wouldn't acctually be able to counter your spells if they haven't played a land. Check out my turn 1 24 damage combo!

0
Posted 22 March 2016 at 11:44

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