Charmed, I'm Sure

by LastInLine on 17 September 2013

Main Deck (60 cards)

Sideboard (14 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is all about spamming instants once you have dropped a Charmbreaker Devils on the battlefield.

Note to self: Overload works great to bridge the early/late game divide.

Hm. Harvest Pyre probably needs to go. A second 'snipe sounds pretty good.
Epic Experiment is too expensive to be effective. Another Sleep?

How to Play

Early in the game, you play Augers, Auramancers, and Electromancers to set up a big round post-Devils. Early spells are used sparingly to help stall the game until you draw into a Charmbreaker Devils. Life total is a resource to be spent aggressively early on to conserve spells for the big play. Once the Devils are on the field and ready to attack, unload your hand and win.

A Devils on the battlefield and an Essence Scatter as the only spell in your graveyard is a decent combo to prevent your opponent from developing their board presence.

Deck Tags

  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 539 times.

Mana Curve

Mana Symbol Occurrence

0330130

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Charmed, I'm Sure

to post a comment.