Children of the Night

by LastInLine on 16 September 2013

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (3)

Sorceries (4)


Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Play vampires, kill your opponent's creatures.

As noted in the comments, I would replace Child of Night with Bloodghast if I had any.
add Malakir Bloodwitch?
does Devotion work here? Gary?

How to Play

This deck is incredibly aggressive. Play out vampires in the early turns, protecting them in the midgame with removal. Late game threats then seal the deal.

Deck Tags

  • Vampires
  • Casual
  • Modern

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,199 times.

Mana Curve

Mana Symbol Occurrence

0057110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Children of the Night

Your deck lacks some of the best and aggresive vampires there are. Furthermore I would remove some of the one-offs and put some other cards into your sideboard

Decide if either "Blood Seeker", "Blood Artist" or "Falkenrath Noble"... you can use one of the other in your sideboard. remove the rest
"Bloodflow Connoisseur"...remove. Cc3 for a 1/1 and you even have to sacrifice creatures to make him stronger.
"Child of Night"...remove and fill up the ranks of "Vampire Nighthawk" and "Vampire Nocturnus"
"Chosen of Markov"...remove. 4/4 seems impressive, but without any avoidance there are better creatures
"Sengir Vampire"...remove. Too expensive and you allready have enough finisher
"Vampire Interloper"...remove. There are better vampires
"Cower in Fear"...sideboard. Against mass
"Grasp of Darkness"...good card, if enough creatures die, you can think of using "Tragic Slip"
"Murder"...remove. Too expensive
"Public Execution" seems very expensive to me. The Question is, do you want to save 6 mana and so nothing in your turn if your opponent can very ofteh play arround this card?
"Trumpet Blast"...if you want to keep it, change to "Vampiric Fury". Costs 1 mana less to play, and they even get first strike
"Barter in Blood"...remove. This also hit's you and there are better spells for that if you want to
I would either focus on point removal or on discard to control my opponent, but don't try to mix it. Also BB-maana could be a problem in early games.

SOme suggestions from my own B-R Vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast (cc2, that comes again (if died) with landfall), Bloodline Keeper (cc4, produces tokens, if enough vampires are on the field -> flip -> +2/+2 for all your vampires), Pulse Tracker (cc1, does the same job as "Vampire Lacerator" but without the drawback in life), Stromkirk Captain (1+/1+ and first strike for all your vampires), Stromkirk Noble (cc1, 1/1, unblockable by humans), Rakish Heir (Does the same as "Curse of Stalked Prey" but in creature form: +1/+1 marker for every creature that does damage on your opponent)
Go for the Throat, Lightning Bolt, Terminate, Dreadbore (Good, cheap, removals)

If you want to use duallands I would recomend these:
Blackcleave Cliffs, Dragonskull Summit, Graven Cairns
Most of the time you want to overrun your opponent so "Cathedral of War" should not be that usefull. Like "Stensia Bloodhall" it just gives colorless mana. The Bloodhall would be really good if you wouln't have to tap it.

I hope I was able to help you
Greetings
Muktol

1
Posted 16 September 2013 at 12:32

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Thanks Muktol. Great suggestions, all. I will have to dig into my collection and individual card costs to see what I have/can get easily. The intent is for this to be nearly a Sligh deck (no real one-drops, though). In practice it has been very clunky (as I am sure you can tell). At the time I originally built this, it was standard-legal, Murder was in and Doom Blade was out. Now that it's out, it seems an obvious switch.

1
Posted 16 September 2013 at 17:52

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Alright, I implemented most of the suggested changes. I hesitated to increase the number of red permanents, though, since I am aiming to maximize the value of Vampire Nocturnus. The deck already feels much better, but I think I am a bit unbalanced in my creature-removal ratio. I think I need a few more creatures to really hit my target. Will continue to work on that. Again, thanks Muktol. Any further recommendations would be much appreciated.

1
Posted 16 September 2013 at 18:47

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I use 12 spot- removal spells for myself, and sideboarded are 4 mass- removals. But my vampires rely heavy on damaging the opponent to get stronger...they are red vampires and want to drink blood ;)
You could also try "Gatekeeper of Malakir" a cc3 (3 black) removal on 2 legs.

1
Posted 16 September 2013 at 20:20

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Once again, a beautiful suggestion. Thanks!

1
Posted 16 September 2013 at 21:16

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