Mono Red Aggro

by lbaker0120 on 20 November 2015

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (5)


Enchantments (1)

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How to Play

Turn 3 - Swing with Mage-Ring Bully with Titan's Strength and Temur Battle Rage for 7 with doublestrike and trample.

Dash to get around Sorcery removal and keep them from wanting to swing even though you don't have board presence.

Diversity to help burn them down to 0 with Impact Tremors, Wild Slash, and token generators if you don't get your win condition rolling early enough.

You're kind of screwed if you run out of steam and they stabilize. But it's fairly consistent.

Deck Tags

  • Mono Red
  • Aggro
  • BFZ Standard
  • Combat Tricks

Deck at a Glance

Social Stats

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This deck has been viewed 920 times.

Mana Curve

Mana Symbol Occurrence

000440

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Red Aggro

I think this deck is solid, but more impact tremors? Its pretty cheap, and considering you have so many creatures with dash it could really do a lot of damage.

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Posted 19 December 2015 at 17:55

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I have them in the sideboard if I face a deck that doesn't have a lot of creatures to deal with. (Take removal out and replace with two more tremors)

The first game goal is to combat trick my way to victory. Then I always switch my main focus second game to throw them off. I usually go with tremors and berserker or take out the goblin tokens and replace with more removal to focus on dashing in.

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Posted 23 December 2015 at 21:31

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