RUG Burned

by lbaker0120 on 30 November 2012

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (3)


Instants (11)

Fog2xFog

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Deck Description

This deck is beating almost everything.

With 5 mana I can set it off with a combo of:

Goblin Electromancer down
4drop for Goblin Rally
1drop for Battle Hymn (5 more mana)
4drop for Past in Flames
1drop for flashback Battlehymn (5 more mana)
1drop for Krenko's Command
4drop for Burn at the Stake for 21 damage.

I put in Krenko, Mob Boss and Parallel Lives just for fun. They're not needed, but make it way more deadlier.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 967 times.

Mana Curve

Mana Symbol Occurrence

040477

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RUG Burned

I have to say... Bravo sir. The creativity in creating this deck in itself deserves recognition. Bless you for avoiding the cookie cutter builds and using original cards and combinations. I do admit a signal counter spell pretty much ends the combo due to the enormous amount of things that have to go right to pull it off, but even still your use of Battle Hymn alone gave me chills to imagine how simply amazing the potential for the card can be. What you have clearly created is a deck you made, were proud of, and shared it with all of us. Maybe you can bump one of these damn Selesnya decks off the front page because I am certainly tired of the same ole sh it being copied and reposted.

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Posted 30 November 2012 at 23:40

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I agree this is some great creativity, I'm interested in trying it out online myself. It's definitely susceptible to disruption, however, the Hymn having flashback gives you a little recover-ability to control strategies. Also, that chain mentioned above is just to make it all happen in one turn. You can do those steps across multiple turns just as easily to accomplish the same result.

This would be a good deck to add Guttersnipe into, and/or Devil's Play, and/or (the grossly overpriced) Bonfire of the Damned for alternative win conditions as well.

Love it though, looking forward to testing it out!

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Posted 01 December 2012 at 00:09

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Thanks folks. Guttersnipe was taken out because it takes up space for Electromancer, which is more important. I was running an epic experiment deck online and the trouble was it didn't give your opponent anything to have to deal with. this one at the very least puts tokens down and forces your opponent's hand while you build up to the moment when they've tapped out.

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Posted 01 December 2012 at 16:01

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Oh. And it's cheap! I haven't tried it without dual lands yet, but I imagine it won't be too slow without them.

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Posted 01 December 2012 at 16:06

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