Dragons ftw

by Leki.car on 06 June 2013

Main Deck (59 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,880 times.

Mana Curve

Mana Symbol Occurrence

000660

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Dragons ftw

have you considered Braid of Fire?

0
Posted 05 September 2013 at 01:53

Permalink

Braid of Fire only lasts for your upkeep. It goes away as soon as your draw step hits. If you had some serious instant power in your had at the time, you could totally flash a worldfire and have a giggle fit, but unless you're playing casual with people who don't know the card, you won't be able to use that card very well.

0
Posted 05 September 2013 at 09:27

Permalink

why would it go away at your draw step? your mana pool doesn't drain until the end of turn.

0
Posted 05 September 2013 at 18:11

Permalink

your mana pool drains in between each phase actually. so after your upkeep phase all the mana empties out and you start fresh for your draw phase, so on a so forth. confusing... yes... but true.
there are ways around it though... such as upwelling

0
Posted 05 September 2013 at 18:29

Permalink

well then... thanks for clearing that up for me. I generally try to know and obey the rules as best i can. That way i can find loop holes lol. well time to rethink some strategies

0
Posted 05 September 2013 at 18:37

Permalink

also something to keep in mind with braid of fire is that you can still play instants during your upkeep so you could use it for a huge instant or one of the instant speed fireballs...

0
Posted 05 September 2013 at 19:48

Permalink

This is just me, but I would take out Volcanic Dragon and Hellkite Tyrant. You're not really working with Artifacts, so Tyrant won't be much help. I would recommend Furyborn Hellkite instead, and adding more of other cards so that you can pull your dragons out faster. Creatures with devour also won't help you that much, because you'll be having to eat your own dragons or creatures that make your dragons come out faster.
Other than that, excellent work. You seem to be able to get out creatures pretty quickly with seething song and geosurge. I like it!

1
Posted 05 September 2013 at 04:25

Permalink

Scourge of Valkas. Nuff said.

1
Posted 05 September 2013 at 06:42

Permalink

how could one miss this lol def agreed

0
Posted 05 September 2013 at 16:22

Permalink

Could throw in some slumbering dragons for a one drop and wait for them the wake up and rape someones face. Excellent in multiplayer.

1
Posted 05 September 2013 at 14:44

Permalink

i like them too but you have to make sure you have something to back it up or you will just get rolled. if he adds the slumbering dragons i would suggest keeping dragon hatchling

0
Posted 05 September 2013 at 16:23

Permalink

Personally i have a decade of experience on dragons' deck.
I own three atm, (monored, dragonstorm and devour).
I look your mana curve, and i think is good, but not awesome.
May i suggest:
OUT: (8 cards)
- archwing (4 mana less every turn)
- hatchling (2 mana for a 0/1? seriously?)
- volcanic (isn't so much mana efficient)
- hunted dragon (give the oppo some creatures)

MAYBE OUT:
- crucible of fire (your goal is to have powerfull dragons on their own. But i think this could be kept. Not so bad after all)
- pyretic ritual (+1 is not so good.. take out slots from the deck)

IN ABSOLUTELY:
- +1 dragonpeaker shaman
- +1 Kilnmouth (Simply AWESOEME dragon)
- +4 lightning bolt (slow down the oppo)
- +1 utvara
- +1 pyretic

OTHER DIFFICULT:
remove:
- ancient hellkite
- moonveil
- two headed
add
- rorix bladewing
- moltensteel dragon

try to get a strategy... i take my first 4-5 turns controlling oppo with shocks and lighting, than i go for shaman and or seething + geosurge.
Many times i had at turn 5 a kilnmouth 17/17 or 20/20.

1
Posted 05 September 2013 at 14:55

Permalink

i aggree with you on alot but there are a few that i have to disagree.
1.hatchling can be very good especially if you are not drawing your dragons and you are sitting there with your mana up your ass. considering the crucible of fire would also make it a 3/4 i think its pretty good. also counts as a dragon for kilnmouth.
2. pyretic ritual is only meh. rite of flames give you the same amount of mana advantage (+1) but every subsequent one you cast helps with an additional +1. personally i would rather have 4 rite of flames and ony a few geosurge/seething song
3. i agree with adding rorix though it is good to point out that in a mono red deck he is a directly better version of volcanic dragon
4. just made a deck that has 4 dragon eggs and i would encourage you and Leki to strongly consider them. they are much better than they seem.
5. also how could you miss Scourge of Valkas?

0
Posted 05 September 2013 at 16:33

Permalink

1) 22-24 Creatures and you think they wouldn't come up? :D sometimes happens, but balancing the deck is the key.... (PS: Still trouble? Try add Browbeat ;) )
2)Yea, rite of flames is better than pyretic, i haven't considered it before for availability problems.
3) I was used to KABOOM the match with Gratuitous Violence and Rorix, 12 damage flying? Yes thanks. (PS: Also Tarox, the little brother will do the job)
4) I think that a strange dragon deck will be something like "Little Dragons Grows" with 4x Crucible and some minors cheap dragons that will pop out and become awesome... i will try it! :D (Hatchling and Eggs will fit this deck)
5) Valkas is not that bad... but is a slot occupied and the damage will be 2-3 at max points... with 3 or more dragons on the battlefield the game is already done for you. I will switch for a Steel Hellkite. Much more dangerous .
Valkas is very good in a token deck. I will put valkas utvara and broodmate dragon:
- valkas 1 dmg
- utvara 2 dmg
- broodmate 3 dmg
- broodmate token 4 dmg
attack: 4 dragons attack -> 4 tokens from utvara:
- 1st token : 5 dmg
- 2nd token: 6 dmg
- 3rd token: 7 dmg
- 4th token: 8 dmg
Total: 8 dragons 36 dmg from valkas. DONE!

0
Posted 05 September 2013 at 20:37

Permalink

.. but valkas counts all your dragons on the field. lets assume a deck more along my line of suggestions. by turn 5 you should have at least 3 if not 4 dragons out (slumbering dragon, dragon hatchling, dragon egg,furnace welp.) now this is obviously a perfect world but you should be able to have at least 2-3 out before he drops giving you a base of at least 3 damage. and by turn 5 one should be playing at least a dragon a turn so...
turn 5 valkas: 3 damage
turn 6 another dragon: 4 damage
turn 7 another : 5 damage
turn 8 another : 6 damage

if he stays out three turns, without any of your creatures attacking and only dropping one dragon a turn, you get 18 damage. now say you have 2-3 dragon drops in your hand that are in the 1-3 CMC ranges... you could see where i would be saying that he is a must. one could hypothetically do that 18 damage in one turn with the right cards in hand.

as far as hatchling goes... i think at the very least he is a 2 drop, that counts as a dragon for the 3 cards that that matters ( valkas, crucible and kilnmouth) as well as i think it would not be uncommon for turn three to not have any plays ( as it is now, there is one creature and seething song, which really cant help you out until turn 4 to get you a total of 6 mana, what most of the dragons cost. if he adds dragon egg it only helps a little bit) so at the very least he is a 2 drop that in most cases he will be a flying 3/1. in addition if he adds slumbering dragon, you really need some chump blockers early on so you don't die straight up. i could see maybe not doing 4 of him but i would have at least 2-3.

for reference here is my dragon deck. comments on it are welcome
http://www.mtgvault.com/endgamer31/decks/dragons/

0
Posted 05 September 2013 at 21:03

Permalink

Yea, i've look your dragon deck, not bad at all.. My points is in the defining of the strategy of the deck. Dragons can do multiple awsome decks. If you want "Many little dragons Few big guys" you should arrange the other deck.
I thought this one should be "Control Control Control .... Big Guys". Anyway you had a fantastic idea that i will copy of course.. :P a deck with little growing dragons....

The final point is always "Find an Idea, Define a Strategy, Build the Deck".

You have two or three ideas? dont worry if the dont fit in the same deck. Build another one. :D

1
Posted 05 September 2013 at 21:14

Permalink

I see what you mean. I think what the me is the above deck it's kind of in the middle lol.

0
Posted 05 September 2013 at 23:02

Permalink

Rite of Flames for fast mana!!!best card!

1
Posted 05 September 2013 at 16:13

Permalink

agreed. rite of flames is much better that pyretic

1
Posted 05 September 2013 at 16:22

Permalink

not a bad build but keep in mind u will be slow eventually. i have built countless dragon based decks and my first 10 or so were not too different than this. but i found that they tend to be slow and my friends would be impressed when a dragon or two arrived but it was quickly killed or i was....

that is y i built this monster to unleash upon my friends. it actually is a blast to use and no one ever sees it coming. maybe this will give ya some ideas on others cards to consider.

http://www.mtgvault.com/demonking28/decks/suns-dragons/

http://cardgametalk.blogspot.com/

0
Posted 05 September 2013 at 16:29

Permalink