Hand disrupt

by Leliel on 08 March 2010

Main Deck (60 cards)

Creatures (8)


Sorceries (13)

Instants (8)


Enchantments (8)


Land (23)

Sideboard (15 cards)

Sorceries (7)

Instants (2)


Land (6)

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Deck Description

Megrim - Nihil discard damage

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 778 times.

Mana Curve

Mana Symbol Occurrence

0032170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hand disrupt

bloodchief ascension is another great card for this deck. I would take out earthquake because it's something that really doesn't fit in with the deck theme. try using more one drops like pulse tracker

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Posted 08 March 2010 at 11:32

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also, 24 lands is too much for discard. get rid of two of each basic land.

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Posted 08 March 2010 at 11:34

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Good mana curve, with your entire deck under 4. That said, you could lower your total mana base. You could easily cut 2 of each. You're sitting on 12 red sources of mana and no red sell requiring more than 1 source. You also have 16 black sources of mana. In short, lower the mana base by about 4, add in a late game finisher (ex: banefire).

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Posted 08 March 2010 at 13:48

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Good... i lowered lands and i'm gonna test the deck. Earthquake is in 'cause in my meta there's a lot of annoying WW and boros, and in late game could finish opponent off.

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Posted 08 March 2010 at 14:44

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20 land is just not enough. You need between 22 and 24, to be consistent.

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Posted 08 March 2010 at 15:26

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