Too slow...

by Leoric2 on 01 July 2013

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (1)


Artifacts (3)

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Deck Description

Meant for multiplayer, where I try to not be threatening. Once others get going either lavalanche them or use noetic scales. Win con is crackling perimeter or maze's end, or even door to nothingness.

How to Play

Many flaws and too slow, but has some good synergy. Should be able to win without hurting anyone else (Maze's End).

Noetic Scales + Defenders = no problem for you, slow opponents down.
All gates + gate cards + special land fetch to get Maze's End to trigger faster.
Windreaver + Hold the Gates = huge hit if they don't block.
Expedition Maps to search up Maze's End.
Lavalanche to deal with problems, gotta love that card...

Deck Tags

  • Gate
  • Multiplayer

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1052817

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Too slow...

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