Modern Goblins

by Lepellier on 26 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (11)

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Deck Description

Gatecrash cards:

Main Deck: 4x Legion Loyalist
Side Board: 4x Skull Crack

Deck Tags

  • Goblin
  • Modern
  • Aggro
  • Mono Red
  • RDW

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 5,689 times.

Mana Curve

Mana Symbol Occurrence

000570

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Goblins

madisonpyro has deleted this comment.

Posted 26 January 2013 at 16:32

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gobs can't be countered?

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Posted 26 January 2013 at 19:59

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Cavern of Souls is a dang good land for any tribal deck. Especially in formats such as Modern or Legacy. Being able to cast creatures without the fear of them being countered is pretty legit if you ask me. And especially with goblins. Goblins that can't be countered means that they usually have to have some sort of instant speed removal to even think about dealing with Goblins.

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Posted 26 January 2013 at 22:09

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have you seen the goblin out of gatecrash might be a nice addition to the deck

-1
Posted 26 January 2013 at 23:34

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Apparently you aren't reading what I have written in the "Deck Description" section.

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Posted 27 January 2013 at 00:06

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This is certainly fast however what if you ran Simian Spirit guide over Mogg War Marshall? This would allow for turn 1 Warren instigators and would be a benefit almost throughout the entire match. Another thing to note is that a good margin of your creatures assume you to have many creatures out to be effective and this generally is most crucial once you are top decking which is very quick with goblins. This is 10 creatures to be exact being the Bushwacker, the Wardriver and lastly Krenko. What I suggest is taking out a goblin Wardriver and putting in another Krenko as you will always at any time appreciate Krenko and having a 3 of is simply a better ratio. On another note, You can also replace the Mogg War Marshal with Krenko's command if you don't like the Simian Guide idea. Krenko's command will give you the 2 1/1's regardless and both will be able to attack the turn after where as only the token for Mogg War Marshall entering could attack your next turn though this comparison is a very minor one. A notable card to consider is the Siege gang commander as he can be game changing. This is especially true if you can land a turn one Warren Instigator with the Simian Spirit guide for a turn 2 Siege gang commander plus whatever else you play for 2 mana. This can lead to a turn 2 involving 6 goblins combo. Hope this helps.

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Posted 27 January 2013 at 08:28

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Never really thought about using Spirit Guide. Definitely a strong idea, but it does take away some extra offensive power for a goblin deck like this. I thought about Siege Gang Commander, but without the Instigators, he's a dead draw in a deck like this. If I hit 5 mana, I'm usually going to be quite bummed. Playing with Siege Gang is too reliant on other cards, I feel. And my other reason for playing Mogg War Marshal over Krenko's command is sort of a silly, but, I feel, solid one. The War Marshal actually gives me 3 bodies to use. War Marshal is a wonderful chump blocker, if they have something attacking in to me. Throw my War Marshal in front of it, only to be replaced by another Goblin.

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Posted 28 January 2013 at 02:24

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Siege Gang is a great goblin when you can drop him with Goblin Lackey, Instigator, etc. If you have to hard cast him then the deck just aint working right. Krenko is extremely good as well but he gets even better when you can Goblin Matron him...

I've got a Legacy Goblin horde that has gone undefeated in the last two Legacy FNM's at my local store that you can take a look at and see if there is anything there you can use for anything:
http://mtgdeckbuilder.net/Decks/ViewDeck/418460

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Posted 02 February 2013 at 02:25

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I was like, "Man that is expensive for a goblin deck, whats with the price?"
Then I see your lands lol

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Posted 31 January 2013 at 17:28

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Uncounterable Goblins for the win. The Mesas are more there just for the little bit of deck thinning, but you replace those with 4 Mountains and you're golden, for a lot cheaper too.

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Posted 01 February 2013 at 06:52

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Nice deck man

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Posted 11 February 2013 at 07:02

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