Maratha Will of the Wild

by LichLordMeta on 27 June 2017

Command Zone (1 card)

Creatures (1)

Main Deck (100 cards)

Sideboard (1 card)

Enchantments (1)

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Deck Description

You are the will of the wild, control the natural world and let loose the chaos of the wilds. Sadly not entirely legal in modern, standard, or legacy but definitely a fun deck in my eyes if you're an Agro player.

Would love to see some comments on this deck.

How to Play

The deck was meant to survive longer games with a lot of life gain and even a win condition based upon it with the felidar sovereign. The deck is also meant for growth, 1/1 counters are your friend in this deck and are its primary win condition with enchantments and even marath giving +1/+1 counters every turn if able past turn 3. If an enchantment or creature you wanted or needed is sent to the grave yard you have several spells and creatures that can return them and as a last resort there is Promal Command which acts as a elixir of immortality and can return the entire grave yard to the deck. Always remember for this deck, the longer a creature stays on the field the more likely you are to win the game.
Prime conditions:
-high mana gain (sol ring or Walking atlas + Temple of the False God)
-Araels Aria (+1/+1 counters to all creatures at each upkeep)
-life gain (Felidar Soveriegn + rogues passage + marath +Araels Aria = continuous and increasing life drain/win con)

If you don't beat your opponent with sheer force you will eventually auto win the game with the two main win conditions.

Deck at a Glance

Social Stats

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This deck has been viewed 728 times.

Mana Curve

Mana Symbol Occurrence

26002137

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Maratha Will of the Wild

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