Wolf Tribal(mainly)

by Ligerman30 on 07 August 2012

Main Deck (60 cards)


Enchantments (6)


Land (22)

Sideboard (15 cards)

Creatures (3)


Sorceries (6)

Instants (3)


Enchantments (3)

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Deck Description

This deck pulls from the flash elements of the BU ninja deck, the aggressive mana curve of white weenie, and the persistence of reanimator. It's really a concept deck that I got from the cards Timberpack Wolf, Rancor, and Fungal sprouting; But, this concept has evolved so much more beyond that point though. This deck focuses around combat tricks and using the combat and second main phase to your advantage.

Goal:
-Affordable party deck
-Make it good/playable (has synergy)
-Make it standard legal and "future-proof"
-Wolves (Not mono-green anymore, it's splash black for synergy w/ undying evil, It's essentially mono-green though)
-NO RAMP REQUIRED

Combo List:
-Strangleroot Geist/Young Wolf + Hunger of the Howlpack which can combo off into fungal sprouting next turn.
-Wolfir Silverheart + Ambush Viper/ Wolfir Avenger & just creatures in general
-Immerwolf + Wolves
"Pro" Tips:
- Use ambush viper as a doom blade so to speak.
-Take advantage of Wolfir Avenger's flash ability when your opponent declares attacks.
- Yes, Moonmist + Hunger of the Howlpack is a real move.
Notes:
- Revieve can bring back all green cards, including, Fungal Sprouting and Hunger of the Howlpack.
- Fungal Sprouting takes into account things like +1/+1 counters.
- You might want to fill your sideboard with artifact hate like naturalize (Because of cards like Grafdigger's Cage etc.)
-This deck should be used with caution in a competitive environment, don't expect to get higher then a 50% win percentage. This is only tier 2 at best.

Have fun and bring some D6s ;D

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000643

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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