Endless Mill

by lighteningfurie4 on 30 January 2013

Main Deck (59 cards)

Sideboard (0 cards)

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Deck Description

Looking at the new mana elf Gyre Sage made me want to try some mana ramp with elves. Initially I thought Green/White with Collective Blessing, Primal Surge, and Craterhoof Behemoth. But mill seems more fun, if less effective.

How to Play

The deck is pretty obvious. Increasing Savagery dumps a ton of counters on Gyre Sage, since there isn't much to trigger the evolve, and actually on first casting it on a Gyre Sage with no counters, it actually nets you 1 mana which is cool. The biggest advice here is SAVE YOUR FOGS. A wasted fog can lose you the game, while a well timed one can buy you that extra turn to finish milling them.

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,342 times.

Mana Curve

Mana Symbol Occurrence

0130035

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Endless Mill

I intially had this straight U/G, but Mind Grind is too powerful an effect. This deck can easily cast it for 8-10, which will nearly empty their library, considering they've played a few lands already.

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Posted 30 January 2013 at 20:13

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i like the deck.i have a pure blue mill deck myself.

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Posted 30 January 2013 at 20:25

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The Ideal game goes like this: Turn 1, Arbor Elf: Turn 2, Elvish Archdruid:Turn 3, Gyre Sage and Increasing Savagery: Turn 4, Flashback Increasing Savagery, cast draw spell/elf or hold onto fog, Turn 5: Mind Grind for anywhere between 18-24.

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Posted 30 January 2013 at 20:28

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