Board Wipe

by LightningRing on 20 February 2011

Main Deck (60 cards)

Creatures (12)


Sorceries (12)

Instants (8)


Artifacts (8)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Its a deck that board wipes after board wipes making your opponent's creatures that much insignificant and you still have creatures to bash them with. Or intentionally kill someof them of for some more damage :D

Comment and rate please

Deck Tags

  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 6,430 times.

Mana Curve

Mana Symbol Occurrence

000240

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Board Wipe

i need some help with my board sweeper deck if you don't mind

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Posted 20 February 2011 at 14:51

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I doubt Training Drone is all that effective with only that much equipment... But maybe it works for you.

I'd add my favorite red board sweeper to the mix- Chain Reaction. It destroys ally decks, and other mass-creature decks. In fact, if you wanted another equipment, I'd suggest Magebane Armor, which would mean your creatures are immune to your damage-based board wipes. Little combo of mine... might work well here.

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Posted 20 February 2011 at 15:02

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just wondering if you can get enough damage off to kill off beefy creatures after like turn 4 (on turn 5 when opponent has the mana for some good creatures or turn 6 etc.) so i guess im trying to say if you dont finish it fast you lose. which most of the time from experience, finishing fast is hard to do against some decks.

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Posted 21 February 2011 at 02:30

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unless im wrong

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Posted 21 February 2011 at 02:31

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Yeah...I'm not sure how "burn" deck this has. My thinking is:

You can't cast your pyroclasm or slagstorm until around turn 3 (best case scenario), or your creatures will die (you must cast creature, cast equip and then equip).

Unless you get a superb draw hand, (3 memnites or 3 shields) then you can't reap the full benefits of Galvanic Blast early on.

Arc Trail is nice...but nicer if they have a couple of monsters out and nicer still if you can follow it up with an attack directly afterwards...so once again around turn 3 before you get the full benefits.

Which leaves you with 4 burn spells available in the first 3 turns...but you actually have to draw them. And it'd probably be wisest to actually save them, however, in case an early creature drop occurs...

So, I think it will be turn 3'ish before you can start the burning process...

Of course, my math may be wrong.

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Posted 23 February 2011 at 10:08

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