Kuldotha Fried

by LightningRing on 09 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A new version of the Kuldotha deck that works well after pre release :D

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 870 times.

Mana Curve

Mana Symbol Occurrence

000260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kuldotha Fried

In SOM, Kuldotha Red was a very gimmicky build that required a spectacular opening hand to succeed, but other than that would fall flat. Then MBS was released, and the addition of Contested War Zone, Signal Pest and Goblin Wardriver, Kuldotha Red became a viable (though still gimmicky) build.

Without Battle Cry, you don't have very much damage potential for early on, and you have no control aside from Hex and burn spells, thus stand little hope late game either. I can tell you, Kuldotha is all about speed, and speed this has not. And by speed, I mean withholding burn, inflict at least 4-8 damage second turn, and 6-12 damage third turn.

Also, Slag Fiend is a dead card in your opening hand. The reason it seems good is because it only costs {R} to cast, hence an early game cast. But if you cast it first turn, unless you also have a Mox, two other 0-cost artifacts, and Kuldotha Rebirth, it's a dead 0/0. And that's a stacked hand, all for an extra 1/1. In order to achieve lethal damage by turn 3-4, you have to have your deck stacked so you can cast almost always cast something potent first and second turn. It's already unreliable enough to expect a first turn Kuldotha Rebirth (again, gimmicky), but to rely on a first turn Kuldotha and extra mana to make use of Slag Fiend's one red casting cost is even more unreliable.

It's good you're thinking outside of the box, but this build just won't stand up to competitive play.

0
Posted 09 May 2011 at 17:02

Permalink

Addendum: Even if you do cast Slag Fiend second turn, it's still only a conditional 1/1. And you still need to open with Kuldotha Rebirth to make that work. Without Kuldotha Rebirth or Panic Spellbomb in your opening hand, if you open with Slag Fiend, he's just going to sit in your hand as dead weight. You can't have that, because if you don't open with Rebirth, you HAVE to have something worth while to play in its stead.

0
Posted 09 May 2011 at 17:05

Permalink