Merciless Orzhov v.4

by Lithionlx on 10 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Merciless Orzhov v.4 (The Great Side board Modification)

Version 3 can be found here:
http://mtgvault.com/lithionlx/decks/merciless-orzhov-v3/

This version:
*Removes Essence Harvest from Side Board
*Removes One Thousand Lashes from Side Board
*Removes Mutilate from Side Board
*Adds Bump in the Night to Side Board
*Adds Erase to Side Board

Questions and Answers:
Why No Obzedat???
Will be removing Lord of the Void for Teysa Envoy of Ghosts Screw Obzedat.
1W 1B 5 Colorless
Vigilance, Protection from Creatures
Whenever a creature deals combat damage to you, destroy that creature.
Put a 1/1 White and Black Spirit Token with flying onto the Battlefield.

Play Testing of Version 3 Revealed:
Version 3 play testing shows significant game advantage in the realm of Extort. While you may take damage due to a lack of removal in hand. You certainly are "winning" the game on the extort. 6-0 Results versus Naya-Mid, Jund Rites, Junk Reanimator.
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Legality of Play: Orzhov infinite Drain life Combo.
Infinite Combo's in legal play are banned. An infinite combo is defined as any action once triggered is unstoppable and cannot be responded to. DCI has ruled that Infinity actions conclude the match into a draw.
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Orzhov infinite Drain Life Combo is NOT an infinite combo.
There are two triggers, each can be responded to.
Explanation:
I activate the Guildmage second ability
I then play Tragic Slip on my High Priest. It resolved and
I then Extort you for 1. (Kickoff)
Extort triggers: I gain 1 , you lose 1.
Players Choice: as to the stack Guildmage or Exquisite Blood but...
Guild Mage Triggers: You lose 1 because I gained 1
Exquisite Blood Triggers: Because you lost 1, I gain 1.
Guild Mage Triggers: You lose one because I gained 1.
Exquisite Blood ...

See? Not infinite. At each of those triggers an opponent can respond.
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For those of you new to magic there are really only three kinds of Decks.
Combo , Control , Aggro.
Esper Control (is ofcourse Control)
Red Deck Wins (is ofcourse Aggro)
Junk Reanimator (is ofcourse Combo)

Likewise Merciless Orzhov is a Combo Deck.

How to Play

Before you read the below. Your going to wonder "how nub is this guy that he feels this way about this deck". Play it and don't miss a single extort and win. Then come back and talk to me. :)

Difficult to Play, Cumbersome to manage. To play Extort properly you must take your time and keep tabs on everything in play and have your whole turn, action by action in your head and done before you begin.

1) Micro management of your Mana Pool for current and next two turns.

2) Know what your running Extort costs are per spell you play.
(Pool of 6, 4 extort-able permanents = 2 mana available for spells) Anything higher than a 2 Cast costs you your full extort on the turn.

3) Know how Extort actually works / interacts and when it is proper to extort your spells. Cast then immediately Extort. So go ahead and tap your mana for Spell and for the Extort each time you cast something. So with 4 extort on the field and 6 mana available... lets say: Tap 6 , Guild Mage and Extort for 4. that is proper. any later and you lose your extort. Extort happens immediately following a spell being cast, regardless of the spells resolution. Resolved or Countered the Extort still triggers.

4) Remove Lord of The Void once you can handle Extort properly. Replace him with Obzedat.

5) The absolute sickest Combo in this deck is NOT GuildMage/Exquisite. It is Smite+Tragic Slip. Going infinite is awesome. Trust me that feeling of Drain you for the remainder is just amazing. It feels even better to wipe the floor with Jund Rites and Naya Mid with removal, negation and lock down while you sap their life total with 1 and 2 cast spells.
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When making a combo deck the focus is harmony. How many different paths can I take to get to my combo?

Card Explaination:
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Blind Obedience slows RDW and Junk to a crawl.
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High Priest makes your opponent hesitate on attacking you.
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Lord of the Void is the best choice finisher (yes better than Griselbrand in this case)
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Sign in Blood is self explanatory
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Smite is self explanatory
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Wight of Precinct Six, okay now your wondering what is he thinking. Well, this is a meta game side board. Beckon Apparition is gone as an "anti-reanimator" and in its place is this little 2 drop that gets +1/+1 for each creature in an opponents graveyard. So by all means... Mill away.
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Orzhov Charm, again Why is this in the side board and not main deck? Well because i am not entirely sure this build can survive eating life to kill a creature yet. If it shows good life gain and or stabilization then some version will likely see this main board and the entire creature destruction revamped. (Again)
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Bump In The night for straight life drain.
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Vizkopa Guildmage, utilize her both of her abilities at once as much as possible. Lifelink and opponent loses life equal to life you gained. If you can slide her through for 2 opponent takes 4 you gain 2.
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Playing The Deck:

1) Extort into the Guildmages Ability or into Exquisite Blood.

2) Play the Guildmage, Exquisite as soon as possible.

3) Exquisite Blood + Vizkopa Guildmage (2nd ability) + extort (or any life gain) = Infinite Drain Life / infinite Gain Life.

4) Utilize your creature destruction and extort your spells always.

This is a Drain life deck. It is not an infinite Combo Deck. The goal is to leech your opponents Health Directly and often.

Deck Tags

  • Orzhov
  • Dying Shades
  • Infinite
  • Infinite Combo
  • Merciless Eviction
  • Extort
  • drain life
  • Crypt Ghast
  • lord of the void

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 3,418 times.

Mana Curve

Mana Symbol Occurrence

2003500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merciless Orzhov v.4

I like it! I'm working on something similar, although without the mill component and more of a focus on life-gain. I would love some advice from someone whose been considering similar cards: http://mtgvault.com/doctordelt/decks/blood-for-blood-rinse-repeat/

I've only been playing for a few months, so be gentle. ;)

1
Posted 10 April 2013 at 17:21

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Will be removing Lord of the Void for Teysa Envoy of Ghosts Screw Obzedat.
1W 1B 5 Colorless
Vigilance, Protection from Creatures
Whenever a creature deals combat damage to you, destroy that creature.
Put a 1/1 White and Black Spirit Token with flying onto the Battlefield.

0
Posted 10 April 2013 at 21:30

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I can't wait for Exquisite Blood, Sanguine Bond, and Vizkopa Guildmage to not be standard. Pretty close to the most broken combo in MtG.

1
Posted 10 April 2013 at 17:32

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Sanguine is Vintage now, but there are still plenty of decks that can take this combo out fairly easily, especially if you don't get the cards you want out of the gate. I learned this weekend, though, that Extort is AWESOME... especially in multi-player games.

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Posted 10 April 2013 at 17:37

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you're right. For some reason I thought Sanguine bond was from Innistrad. Extort is ok. Pricey since you have to keep paying mana for it to trigger.

2
Posted 10 April 2013 at 17:41

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The combo is there to support the extort component, not to be the "I win button". The Guildmage on her own and the Exquisite on its own do a lot for the extort mechanic. It just so happens they can technically go infinite. I never play this with the goal being "get the combo". It can happen, this deck survives very well on its own without it.

Anyone who plays this for the combo your looking at the wrong deck for it. I wish Blood Reckoning was more broken than it is. Else I would go back to running it. I am also contemplating removing the Devour Flesh for Bumps main deck and the DF's side board. Will run this on Friday officially and see its results. Saturday/Sunday/Monday are usually my heaviest revision days.

I can name all kinds of combo's more broken than this. Recall / Balance , Stasis, Squirrel Ops, Teferi's Dream, Yagamoth's , Thalids / Spores, Slivers, Merfolk, Hell playing a Moat is more broken than this.

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Posted 10 April 2013 at 18:12

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If Bump in the Night's flashback wasn't so high costing I'd like the card a lot more. I just never run into a situation where the flashback came in handy.

1
Posted 10 April 2013 at 18:14

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Bump wont be flashed back. Its 3 dealt and extorted. Could care less about flashing it back.

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Posted 10 April 2013 at 18:24

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I knew that. Considering you don't have the means to play the flashback.

1
Posted 10 April 2013 at 19:00

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12 Damage for four mana is far to tempting to pass up...
I think Devour Flesh and an O-Ring are gonna go away.

0
Posted 10 April 2013 at 19:23

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With so many 2 drops, maybe consider running thrull parasite over the screecher or syndic? Or is there a reason you prefer these over parasite?

1
Posted 10 April 2013 at 18:02

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The Screecher is OP. 1/2 for 2 with extort and flying.
The Syndic has meat on his bones. a 2/2 for 2 with Extort still isn't bad.
I'm iffy on the parasite even though its 3 less mana used to drop 3 Parasites than it is for Syndic. having another 1/1 versus something with a little more bite on it....

Also, If any of you build this. Practice, practice, practice. Then swap Lord of The Void for Obzedat. If you can handle managing extort correctly, you can handle managing him.

0
Posted 10 April 2013 at 18:24

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cool

1
Posted 10 April 2013 at 19:04

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Why no Isolated Chapel?

1
Posted 10 April 2013 at 20:37

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Isolated Chapel is about to fall off. No point in spending another $60.00 for cards I will use for another 4 months. I recently returned to magic and Just wont be back flagging very many of the cards from sets leaving Type 2 or sets that have already left Type 2. Some cards just are meat and potato's in the block. So I am sorta committed to picking them up. If you look at the deck it is pretty much Core and Gatecrash.

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Posted 10 April 2013 at 21:04

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Sounds like a good enough reason to me.

I know from reading through all of the comments; of all of the versions, that you have tested all of these quite extensively. How much value do you give mutilate in the deck? I was trying to toss around a few ideas that I would like to try in the deck and give it some play time to see how I like it.

First thing I came up with was dropping Devour Flesh completely and possibly removing Mutilate as well. (pending what you have found from play testing) If that is an option I was thinking to plus up Smite by 1 and Tragic Slip by 2. Then with the two remaining free slots either bring up two Bump from the SB or finishing up a playset of High Priest.

This all hinges on mutilate not being super necessary in your tesing obviously, but at the very least I would bring up two Bumps to replace Devour for some reason I just don't like it in the deck.

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Posted 10 April 2013 at 21:42

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Mutilate is necessary. some times it is needed, sometimes it isn't. Having it as a Reset handy has never hurt. It has survived the revisions going on number 14.

funny you say that. Version 5 side lines Devour flesh and an O-Ring. Adds an additional Tragic Slip and four Bump in the night bringing main board to 62. But since I am only adding 1 mana spells I do not see any damage to the curve.

I would have to say the absolute best "adds" to this deck in no particular order are:
Mutilate , Smite, Tragic Slip, Bump in the Night , Sign in Blood, Exquisite Blood, Merciless Eviction, High Priest of Penance, and Godless Shrine. That reset button is just far to precious to walk away from.

*It should be noted that many of these are because of comments made from people here in the MTG Vault Community.

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Posted 10 April 2013 at 23:16

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Version 5 Available here: http://mtgvault.com/lithionlx/decks/merciless-orzhov-v5/

0
Posted 10 April 2013 at 23:07

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