Merciless Orzhov v.5

by Lithionlx on 10 April 2013

Main Deck (64 cards)

Sideboard (15 cards)

Creatures (4)


Instants (10)

Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Merciless Orzhov v.5
***Announcement***
***Lord of the Void is now Place holder for Teysa, Envoy of Ghosts***

Version 4 can be found here:
http://mtgvault.com/lithionlx/decks/merciless-orzhov-v4/

This version:
*Removes Devour Flesh from Main Board to Side Board
*Adds Bump in the Night to Main Board
*Reduces Oblivion Ring to 3
*Increases Tragic Slip to 3
*Adds 1 Oblivion Ring to Side Board
*Lord of the Void named as Teysa PH.

Questions and Answers:
Why No Obzedat???
Will be removing Lord of the Void for Teysa Envoy of Ghosts Screw Obzedat.
1W 1B 5 Colorless
Vigilance, Protection from Creatures
Whenever a creature deals combat damage to you, destroy that creature.
Put a 1/1 White and Black Spirit Token with flying onto the Battlefield.

Play Testing of Version 3 Revealed:
Version 3 play testing shows significant game advantage in the realm of Extort. While you may take damage due to a lack of removal in hand. You certainly are "winning" the game on the extort. 6-0 Results versus Naya-Mid, Jund Rites, Junk Reanimator.
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Legality of Play: Orzhov infinite Drain life Combo.
Infinite Combo's in legal play are banned. An infinite combo is defined as any action once triggered is unstoppable and cannot be responded to. DCI has ruled that Infinity actions conclude the match into a draw.
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Orzhov infinite Drain Life Combo is NOT an infinite combo.
There are two triggers, each can be responded to.
Explanation:
I activate the Guildmage second ability
I then play Tragic Slip on my High Priest. It resolved and
I then Extort you for 1. (Kickoff)
Extort triggers: I gain 1 , you lose 1.
Players Choice: as to the stack Guildmage or Exquisite Blood but...
Guild Mage Triggers: You lose 1 because I gained 1
Exquisite Blood Triggers: Because you lost 1, I gain 1.
Guild Mage Triggers: You lose one because I gained 1.
Exquisite Blood ...

See? Not infinite. At each of those triggers an opponent can respond.
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For those of you new to magic there are really only three kinds of Decks.
Combo , Control , Aggro.
Esper Control (is ofcourse Control)
Red Deck Wins (is ofcourse Aggro)
Junk Reanimator (is ofcourse Combo)

Likewise Merciless Orzhov is a Combo Deck.

How to Play

Before you read the below. Your going to wonder "how nub is this guy that he feels this way about this deck". Play it and don't miss a single extort and win. Then come back and talk to me. :)

Difficult to Play, Cumbersome to manage. To play Extort properly you must take your time and keep tabs on everything in play and have your whole turn, action by action in your head and done before you begin.

1) Micro management of your Mana Pool for current and next two turns.

2) Know what your running Extort costs are per spell you play.
(Pool of 6, 4 extort-able permanents = 2 mana available for spells) Anything higher than a 2 Cast costs you your full extort on the turn.

3) Know how Extort actually works / interacts and when it is proper to extort your spells. Cast then immediately Extort. So go ahead and tap your mana for Spell and for the Extort each time you cast something. So with 4 extort on the field and 6 mana available... lets say: Tap 6 , Guild Mage and Extort for 4. that is proper. any later and you lose your extort. Extort happens immediately following a spell being cast, regardless of the spells resolution. Resolved or Countered the Extort still triggers.

4) Remove Lord of The Void once you can handle Extort properly. Replace him with Obzedat.

5) The absolute sickest Combo in this deck is NOT GuildMage/Exquisite. It is Smite+Tragic Slip. Going infinite is awesome. Trust me that feeling of Drain you for the remainder is just amazing. It feels even better to wipe the floor with Jund Rites and Naya Mid with removal, negation and lock down while you sap their life total with 1 and 2 cast spells.
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When making a combo deck the focus is harmony. How many different paths can I take to get to my combo?

Card Explaination:
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Blind Obedience slows RDW and Junk to a crawl.
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High Priest makes your opponent hesitate on attacking you.
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Lord of the Void is simply a place holder for Teysa.
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Sign in Blood is self explanatory
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Smite is self explanatory
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Wight of Precinct Six, okay now your wondering what is he thinking. Well, this is a meta game side board. Beckon Apparition is gone as an "anti-reanimator" and in its place is this little 2 drop that gets +1/+1 for each creature in an opponents graveyard. So by all means... Mill away.
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Orzhov Charm, again Why is this in the side board and not main deck? Well because i am not entirely sure this build can survive eating life to kill a creature yet. If it shows good life gain and or stabilization then some version will likely see this main board and the entire creature destruction revamped. (Again)
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Bump In The night for straight life drain.
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Vizkopa Guildmage, utilize her both of her abilities at once as much as possible. Lifelink and opponent loses life equal to life you gained. If you can slide her through for 2 opponent takes 4 you gain 2.
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Smite+Tragic Slip is the best defense combo in the game
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Playing The Deck:

1) Extort into the Guildmages Ability or into Exquisite Blood.

2) Play the Guildmage, Exquisite as soon as possible.

3) Exquisite Blood + Vizkopa Guildmage (2nd ability) + extort (or any life gain) = Infinite Drain Life / infinite Gain Life.

4) Utilize your creature destruction and extort your spells always.

This is a Drain life deck. It is not an infinite Combo Deck. The goal is to leech your opponents Health Directly and often.

Deck Tags

  • Orzhov
  • Dying Shades
  • Infinite
  • Infinite Combo
  • Merciless Eviction
  • Extort
  • drain life
  • Crypt Ghast
  • Teysa
  • Envoy of Ghosts
  • Teysa Envoy of Ghosts

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,565 times.

Mana Curve

Mana Symbol Occurrence

1903800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merciless Orzhov v.5

The deck is coming along. However, your only running twenty lands? Thats not enough to make sure your getting your forth land drop each game. Your fourth turn is very important because its your first oppertunity to cast the Crypt Gasp and make your fifth turn a game ender. Also your creatures are unprotected and you have no graveyard manipulation. That means game two could become bad for you if your opponent goes with anti creature spells like "slaughter games" or "bonfire of the damned". Either protection or graveyard manipulation could help you... have you noticed most of your creatures are two casting cost... hello Eternal Servitude. When I look at this deck, I see it having problems with hexproof, undying, and control spells. Also spells like skull crack could stop your combo for at least one turn and therefore you might think using "nevermore" to help stop these stopper cards. Goodluck

1
Posted 10 April 2013 at 23:09

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Only running 20 lands in a 62 card mana curve 2 deck. I upped to 14 Swamps. Thanks for the suggest. turn 5 in this deck is only a game ender when Lord of The Void hits the board and gets through for 7. It takes until turn 7 at least with 1 Crypt Ghast on the field to go infinite.
The card your talking about I believe is Immortal Servitude 3B/W and X. Return all creatures with converted mana cost X to the battle field. Yes, I have a play set. Will I make room for it even in the side board? Not currently. the Decks mechanic has yet to be perfected.

Wight's are in the Sideboard because they will screw with one particular friend and fellow player who plays Re-animator and seems to get school girlish as he plays mulch.. The others have either come out of the main deck or will fall-out/off as stuff moves from main to side board.

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Posted 10 April 2013 at 23:43

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I think you made the right choice in going with Bump in the Night however I think going to 64 may hinder you in the long run. In your playtesting how many times have you had mana issues getting to 4 and beyond? You have played many games with these decks so only you would know best. If mana has never or very rarely been an issue I would "bump" Bump in the Night back to two and remove those 2 extra swamps.

Holy hell Teysa is going to be great! I have not been watching the Dragons Maze spoilers so that was the first time seeing it when you mentioned it. Teysa will most definately be great in the finisher 7 slot Void is in now.

I messed around a couple hours off and on last night brainstorming about this deck and matchups in my area that I would like to try this deck out against. I came up with this http://www.mtgvault.com/mtgfiend/decks/lithionlx-inspired-orzhov/ if you get a minute take a look please and see what you think.

Thanks in advance and thank you for the deck idea I think I will really enjoy playing an itteration of your idea.

2
Posted 11 April 2013 at 14:11

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Going to 4 Bumps and adding 2 mana is so/so. I may back it down after playing some more tonight. Last night I stomped Dimir Control pretty good. In earlier versions having 22 lands and and the higher curve (3/4) still wasn't right. I am less afraid of this damaging the curve. But for anyone wanting to play this as is, or drop the lands and the two bumps. It will run fine.

1
Posted 11 April 2013 at 23:10

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Version 6 is now available
http://www.mtgvault.com/lithionlx/decks/merciless-orzhov-v6/

0
Posted 12 April 2013 at 00:12

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