Dimir

by LloydIrving4 on 06 March 2013

Main Deck (65 cards)

Sideboard (15 cards)

Instants (3)


Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is for a standard tournament that has the following rules:
- You play as a selected guild, each guild will be represented a single player.
- If a card contains a guild symbol it must be your guild symbol
- You may only use the corresponding coloured cards to your guild (land and are the exception.)

Each guild will go against each other guild through 9 rounds. Each win is worth 3 points.
The final game is a massive multiplayer of all the guilds. Your life total is 10 + your total points.

How to Play

Basic strategy is to mill the other player or to buff creatures that benefit from opponents graveyards. However, the strategy is lenient so I might be able to mill the player completely or just hit them with heavy unblockables creatures.

My sideboard mainly consists of cards for the multiplayer. I will be getting rid of all my "target player" cards and replacing them for all round effects. Trying to keep to myself and letting everyone else kill each other. Unfortunately I'm considered the "best in the group" which means I'm already an immediate threat no matter what deck I play (even newly made ones that I want to try out). Anyone else have problems like this?

Deck Tags

  • Dimir
  • Mill
  • Mill
  • Tournament
  • Standard
  • Guild
  • Guilds

Deck at a Glance

Social Stats

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This deck has been viewed 1,300 times.

Mana Curve

Mana Symbol Occurrence

0463800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir

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