Deathless Cleaver - ROE Draft ..

by loki3 on 23 April 2010

Main Deck (40 cards)

Sideboard (33 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The best ROE-ROE-ROE deck I've drafted so far. 73 = 45 cards from draft + 18 land + 10 lands I added to the sideboard.

via: http://draft.bestiaire.org/

(in the site's rating system, 100% is given out if you draft on average with the other decks. Lower if worse, higher if better.)
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I opened up a pack 1 Deathless Angel. So I definitely chose white. Early pack 1, I picked Flame Slash, and chose RW. I picked up Rapacious 1 2nd pick of pack 2. And Pack 3 I opened a second Deathless Angel. Astronomical odds, but hey, I'll take it.



I'll write this deck in the way that makes more sense to me... as a curve. And the levelers (*ed) help smooth out that curve.
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1-Drops (2):
...2x Caravan Escort*
2-Drops (6):
...3x Ikiral Outrider*
...1x Knight of Cliffhaven*
...1x Time of Heroes
...1x Ogre's Cleaver
3-Drops (4):
...3x Dawnglare Invoker
...1x Survival Cache
4-Drops (2):
...1x Soulsurge Elemental
...1x Makindi Griffin
5-Drops (3):
...2x Deathless Angel
...1x Rapacious One

Instants/Tricks (5):
...1x Emerge Unscathed
...1x Heat Ray
...2x Smite
...1x Flame Slash

Land (18):
...7x Mountain
...11x Plains
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Notes: You could cut 1 card for Ulamog's Crusher. I like the deck the way it is. I'd rather use that mana to keep my opponents tapped out. I cut Ulamog's crusher for the Equipment. You could cut 1 Ikiral Outrider, and I probably should.

Kor-Lightslinger and Puncturing Light could possibly come in against weenie decks, especially if they have Goblin Tunnelers or Distortion Strike or the Blue unblockable leveler.

Affa Guard Hound could come in as a combat trick, but it is relatively weak compared to my other options.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

190040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Deathless Cleaver - ROE Draft (rated 115%) - and a bit of ROE Draft Analysis

My take on ROE:

Removal (Best - Worst):
Red
White
Black (pretty bad against black decks)
Blue (not much, though Narcolepsy is really nice)
Green

Commons (Best - Worst):
White
Red
Green
Black (Arguably better than Green)
Blue

Uncommons are patchy, depending on what you get. Same with rares.


Regardless, I think white is the best color in ROE all around.


White is easiest to pick up good cards in because there are so many. Especially in the common slots. Also, white has Smite, Oust, and Guard Duty (listed in order of power, imo - Oust is great against levelers, not against bombs, and it is not instant speed).

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Posted 23 April 2010 at 01:18

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Black removal is pretty good most of the time, but fails miserably when Corpsehatch and Vendetta can't kill black creatures. Or Vendetta can't Kill an Eldrazi because the lifeloss will kill you.

My list of removal is also weighted by rarity. Black has tons of great removal, but many of them are rare.

In my opinion, Vendetta is being drafted too agressively for what it is worth, right now.

Currently the Rankings of all varieties of creature removal that can happen at instant speed(commons have *s):

#3 - Magmaw (R)
#4 - Drana, Kalastria Bloodchief (BB)
#9 - Consuming Vapors (B)
#12 - Gideon Jura (WW)
#13 - Consume the Meek (BB) - Instant
#16 - All is Dust
#24 - Ulamog, the Infinite Gyre
#26 - Corpsehatch (BB)
#31 - Domestication (UU)
#46 - *Staggershock* (R) - Instant
#48 - Disaster Radius (RR)
#51 - Forked Bolt (R)
#56 - *Heat Ray* (R) - Instant
#58 - *Flame Slash* (R)
#62 - Oust (W)
#74 - *Induce Despair* (B) - Instant
#78 - *Vendetta* (B) - Instant
#79 - *Narolepsy* (U)
#94 - *Smite* (W) - Instant
#100 - *Last Kiss* (B) - Instant
#106 - *Puncturing Light* (W) - Instant
#119 - *Spawning Breath* (R) - Instant
#126 - Virulent Swipe (B) - Instant
#129 - *Regress* (U) - Instant
#135 - *Bala Ged Scorpion* (B)
#139 - Explosive Revelation (RR)
#154 - *Wrap in Flames* (R)
#161 - *Deprive* (UU) - Instant
#176 - Leaf Arrow
For your info... currently:
Deathless Angel is #1, and the top rare.
Brimstone Mage is #11, and the top uncommon.
Gideon Jura is #12, and the top mythic.
Staggershock is #46, and the top common.

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Posted 23 April 2010 at 02:34

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Archetypes I see (based in the commons, bombs finish the job):

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Posted 23 April 2010 at 01:18

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Archetype 1: RW weenie swarm with removal. Curves well and works well with good big bombs too. See my list for an example.

Uses Goblin Tunnelers to make anything (including Valakut Fireboar) unblockable. Has white fliers. Also uses Dawnglare Invoker to keep the opponent tapped down late game to swing in for win (use DI's ability to at the beginning of combat before attackers are declared). Has good common removal. Bomb make this deck crazy, especially if they fly.

Strengths: Has tons of access to lifegain, if necessary, and stall. Solid all around. Strong creatures, strong removal.

Weakneses: mass removal (only rares and mythics), can be weak to burn. Especially if there are lots of levelers. Level them wisely. And keep mana open for Smite (hopefully you have some) or the Smite bluff.

With enough good creatures, this deck loses the tunneler motif. And just wins.

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Posted 23 April 2010 at 01:21

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Archetype 2: UB leveler

Uses Venerate Teacher (and Training Ground, if you are lucky enough). Uses levelers that end up 5/5, only blockable by black creatures, 7/3, B:Regenerate, 4/2, flying, 6/6, islandwalk, and of course if you get the good uncommons... 5/4, first strike, deathtouch, 3/3 shroud, unblockable. Also uses Distortion strike to make a dude unblockable (twice). Also can use the blue 3/3 flier that has 8: all creatures you control get flying till EOT.

This deck is seen more in sealed. Nobody really tries to draft UB unless they just happen to get the right bombs. Or the levelers just happen to fall in their lap. The only way I ever go hard in blue in draft is if I open Sphinx of 3UUU pack 1 and no red removal. Blue is not really a first-pick, and if you end up going blue, you probably are using it as support, or you picked up some nice spells late that people passed up early.

In draft this archetype bleeds over into UW, because white has good levelers and solid cards.

Strengths: against decks running low removal (green-notred-notwhite), it can be hugely explosive. Venerated teacher is really efficient when it levels up 3 or more guys twice (decent for 2).

Weakness: Tends to get 2-for-1-ed by removal. Has few options for life gain. Can never win if your opponent plays Linvala Keeper of Silence. Even the bombs in blue and black depend on their activated abilities to be any good.

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Posted 23 April 2010 at 01:21

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Archetype 3: Eldrazi/Pelakka Wurm/Fatty Ramp
GGG, GR, GB, or GRB - usually RG or BG

Self explanatory.

Strengths: Powerful, and with bomb rares, even better.

Weaknesses: Needs a critical mass of bombs/fatties and ramp to be successful. Fatties decks are weak to white decks with fliers, the 8: tap their team dude, and Smite. Umbras help. Fliers help. Often removal-lite due to the nature of green.

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Posted 23 April 2010 at 01:23

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Archatype 4: GW

Can be anywhere from just solid cards (like the 2GG 4/3 that has 8: target creature gets +5/+5 and trample, the white equivalent, Pelakka Wurm, ROE's tapper, lone missionary, etc.) If it goes the route of Aura Gnarlid/the rare aura girls, it tends to be inconsistent and weak to removal. Especially, Induce Despair (target creature gets -X/-X), because auras can stop it. And all the auras get lost.

Strengths: Can be very solid. Best midrange creatures. Lots of good rare and uncommon creatures in W and G, too.

Weaknesses: Less removal options with green. Can be really powerful if you can draft hard enough in white to keep others near you from also taking white.

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Posted 23 April 2010 at 01:24

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