Power of the Land

by Loom on 11 July 2012

Main Deck (60 cards)

Sideboard (27 cards)

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Deck Description

The purpose is to have land superiority and creature control.
Another goal is to play fun non-basic lands :)
I made a point of avoiding lands coming tapped in game, since they slow down the flow.

Maze of Ith and The Tabernacle slow down aggro decks.
Glacial Chasm + Exploration + Crucible and you're safe from creatures and direct damage.
Crucible of Worlds and Life from the Loam allow to sacrifice lands all day long and bring them back to trigger landfall.
The green cards are there to put out more lands faster.

Of course, the price of the deck is ludicrous (Tabernacle, Bazaar, dual lands ...), but I did not plan to build it anyway ^^

How to Play

Kill condition :
- Mill the opponent's deck with Hedron Crab.
- Alternatively, get the emblem from Kiora.

Protect yourself using Tabernacle, Maze of Ith and most importantly Glacial Chasm.

Fetchlands trigger Hedron Crab twice, use and abuse them, a single life is ridiculously cheap.

Fastbond+Crucible of Worlds+Zuran Orb = Infinite life, Infinite mana, Whole deck mill (with Hedron Crab)

Tabernacle + repeated Strip Mine / Wasteland is a nightmare for creature decks.

Deck Tags

  • Fun
  • Land

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

060016

Deck Format


Vintage

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Power of the Land

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