GO, GO, GO!!!

by LordEternalIV on 02 March 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)

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Deck Description

I use this deck in real life, and is my favorite deck to use.

How to Play

I like to use the Earthshaker Khenra and Glory-Bound Initiate the most in the very beginning of the game, because by turn three you can usually get in 6 damage. I love to exert everything when Resolute Survivors is on the field, especially with Combat Celebrant because I almost double the damage cause by the exerting trigger. With Devoted Crop Mate on the field, I will use Hazoret's Favor on the Glory-Bound Initiate or Earthshaker, I tend not to eternalize the Earthshaker. I can finish off a player with my instants by the end of the game.

Deck Tags

  • Red
  • White
  • Aggro
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 781 times.

Mana Curve

Mana Symbol Occurrence

1500400

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GO, GO, GO!!!

I think as an aggro deck you need some turn 1 creature plays, in many matchups, (the most common in the meta being Mono-red Aggro) against aggro you will end up finding yourself behind just because of the fact they played a turn one creature and you didn't. I would reccomend the following:
Soul-Scar Mage, Due to the amount of burn removal you are playing, prowess can be very useful for extra damage on turns where removing a creature is a better option than playing one.
Bomat Courier, is the value card one drop, it can give you stupid amounts of draw, if you find it about to die from a shock or something, just sacrifice it and walla!
Fanatical Firebrand, maybe even Bloodlust inciter, Skymarch aspirant, if you want to go a bit more budget. Bloodlust inciter especially good synergy with combat celebrant.

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Posted 02 March 2018 at 05:31

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I see what you are saying. The point of this is that it is what I use in real life, I don't really need turn one drops because of who I play this deck against. I only have two Bloodlust Inciters, I don't have that many red instants/sorceries that deal damage, I have more ones that either make my creatures powerful like Brute Strength, or complete removals like Dusk//Dawn or Star of Extinction. I don't have Soul-Scar Mage, I was looking to get Harsh Mentor instead anyways. I guess more lifelink would go well from cards like Moment of Triumph.

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Posted 02 March 2018 at 11:28

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I was talking about the burn spells you already have in the deck which Soul-scar mage has synergy against. 2xBlazing Volley, 4xLightning Strike,3xOpen Fire,2xShock.
Also if you are playing casually and dont want too big an advantage over your opponent thats ok, but i was just trying to help you improve your deck. I also did give you some ideas about budget 1 drops which could help, which you could obtain easier.
Harsh mentor is a great card and multiple copies of it are played in the top deck of the meta.
I don't think you need Moment of triumph, however if you do find yourself needing some extra heals and/or if your opponents removal is based around toughness totals, it could be average for the sideboard.

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Posted 02 March 2018 at 11:59

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Well I guess, I got to hope I annihilate the opponent in the first few turns then, and I guess if I get a Soul-Scar Mage I will replace the Devoted Crop Mate.

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Posted 02 March 2018 at 12:18

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