Slightly Green Artifacts

by LordEternalIV on 27 February 2018

Main Deck (62 cards)

Sideboard (15 cards)

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Deck Description

Why not make a mono green artifact deck?

How to Play

The point of this is to have cheap artifacts creatures with a lot of +1/+1. Verdurous Gearhulk, Chief of the Foundry, and Metallic Mimic all help with having your creatures being stronger. Decoction Module, Fabrication Module, and Panharmonicon all help Electrostatic Pummeler become stronger. Narnam Cobra is to help if your opponent has large creatures *cough cough, Dinosaurs, cough cough*. The Consulate Turret is side boarded in case you are playing someone with a deck that summons lots of tiny creatures like vampires or servos.

Deck Tags

  • Green
  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00008

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Slightly Green Artifacts

Seeing as you only have 8 mana symbol occurence for green, I think you could easily squeeze in 2 inventor's fair, will help with lifegain over time and lategame value.

Edit: Also Field of Ruin vs like a Search for Azcanta, Arch of Orazca Hashep Oasis, Scavenger Grounds good vs graveyard decks and reoccuring creatures from cards like God Pharoah's gift.

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Posted 27 February 2018 at 16:03

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thank you, I never really liked the Kaladesh block so I don't know most of the cards

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Posted 28 February 2018 at 02:58

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Also are there any green cards ( I know about Harnessed Lightning) which I could deal a mass amount of damage depending on how many energy counters you got?

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Posted 28 February 2018 at 03:01

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I had a similar opinion of the Kaladesh block, my first impressions were "yuck energy, yuck what the hell are vehicles?"

(Be careful about putting x4 inventor's fair as it is a legendary land, and you don't want to end up missing land drops as you would have to sac one to play the other)

Unfortunately not :( , however, If you are simply looking for removal, specifically from Kaladesh/Aether revolt, you have prey upon, nature's way (which gets you energy). There is consulate turret, but it only targets players, and i wouldnt call 2 damage mass amounts. Dynavault tower is also an energy creator that deals 3 damage to creature or player for 5 energy.

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Posted 01 March 2018 at 01:47

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The tower would not work well since I have no instants or sorceries, but Prey Upon seems good

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Posted 02 March 2018 at 01:25

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