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Red Cat aggro! A deceptive aggro is the name of the game here. Use cheap removal (Pillar of Flame, Lava Dart, Flame Burst) to stave off any early weenie rush, or to soften the opponent in the first few turns. Use any extra mana to morph your Blistering Firecats onto the battlefield, where you can wait for a good time to strike with them. Pardic Firecat is there as a damage soak and minor threat; he's more useful in your graveyard where he boosts the damage of your Flame Bursts (Use Faithless Looting to dump him in there!). 4th-turn Shivan Wumpus presents your opponent with a serious conundrum, to face down a painful beater or sacrifice a crucial land. Fifth turn, your options are now open to strike in with a myriad of nasty surprises, like Blitz Hellion, and Savage Firecat, made all the more dangerous by using an already-tapped mountain for an extra spike of damage from Downhill Charge! Firecat Blitz can be cast twice in a single turn (it has flashback!) for a final rush of 1/1s. Valakut can provide you with a modicum of late-game removal or a last bit of damage for a finisher. Crucible of Worlds lets you pay your alternate costs and flashback without fear of being crippled by doing so, should the game bog down. Lastly, a Hellion Crucible provides a reusable means of producing creatures via Crucible of Worlds (albeit slowly).
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