seize a thought

by lord_squee on 15 November 2007

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (4)


Enchantments (2)


Sideboard (0 cards)

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Deck Description

discard

Deck Tags

  • Discard

Deck at a Glance

Social Stats

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This deck has been viewed 1,218 times.

Mana Curve

Mana Symbol Occurrence

0143300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for seize a thought

plz comment

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Posted 15 November 2007 at 23:30

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It's very interesting to see a discard deck that "has a soul". quite original i'd say...
But i think that you should take out dismal failure and but in something like ancestral vision or something other to draw with. and maybe add couple of damnations or something like that.
I know the idea is to discard creatures out of your opponents hand, but just to make sure....

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Posted 16 November 2007 at 09:57

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Squee rules.
As for the deck, Megrim works wonders in a discard deck. I don't see why you shouldn't have 4 in there. Maybe instead of lammastide weave?
You might want to consider a way to kill creatures that get onto the field, lots of choices there. Last Gasp, Sudden Death....if a really lethal guy hits the table you can't really deal with him.
Finally, have you considered Urza's Guilt from Planeshift? You'll lose 4 life, but your opponent will lose 10. It's a very devestating move.

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Posted 19 November 2007 at 06:49

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Shimian specter is really too slow of a card in a just discard deck and needs to be in more of a controlling deck, but I dont think discard, especially since he doesn't make them discard, just the other copies inside their deck are removed. If your other cards work, and he has no hand, this makes him a 4 mana 2/2 flier, so it could be a much better thing. Megrim is only good for a little while, once they are in top-deck mode it worthless, I would go down to 2 or 0 megrim and bump up to 4 Racks

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Posted 21 November 2007 at 19:09

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Also, cards like the black augur 2 mana for a 1/1 regenerator, an excellent chump blocker to anything without trample or evasion, and you can also sacrifice him to make the opponent discard 2 cards during your upkeep. Replace the shimians with this guy, it will speed the deck up and with only one swamp symbol instead of 2 it will help your triple color mana-base. Also, you have a lot of 1 for 1 card trades like how thought seize only gets rid of one card, so you and your opponent both lose one

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Posted 21 November 2007 at 19:13

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The downside of this is you gain no card advantage. Thought-seize is a great turn-1 move and gets rid of any threats before they hit play since you get to pick them. I would take out the blue piracy charm for the black funeral charm just for mana reasons, but preferably take out a few on the one mana 1 for 1 cards for a card that gives you greater advantage, like persecute, mind rot, or something more than one. Using all cards that cost one, you will use them before megrim even hits the board.

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Posted 21 November 2007 at 19:17

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Hoarders Greed is all black, and has potential to draw many cards, and at minimum 2 cards drawing. It only cost 1 black mana and 3 colorless, and could further help the manabase. You could to almost mono-block with a splash for blue and a splash for green for your finisher creatures. Guilt Leaf's Secluded Glens 9 Swamps 2 forest 1 island maybe, if you want to keep your 20 lands, but in my decks I usually run 22 land but this curve is pretty cheap, but youll want to get to 5 mana right away

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Posted 21 November 2007 at 19:20

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so you can play your finishers. The vulturous zombie will be bad if their hand is completely empty and wont get counters, because 5 for a 3/3 isnt very effective.

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Posted 21 November 2007 at 19:21

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Overrall is a good deck idea, and I've been wanting to try one similar to it. If you wanted to keep blue Lore Broker is an awesome card. 2 mana for a 1/1 and both players draw a card and discard a card when it taps. So you can always make use of megrim, and also lets you sift through your deck to get a finisher, and one use of him lets both players dicard a card giving the zombie +2//+2 for free, and they take 2 damage from megrim. Lore broker is almost always in a deck that uses megrim 4 me

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Posted 21 November 2007 at 19:24

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Add 2 The Rack, 4 Howling Mine, and 3 Icy Manipulaters--to add to the discard fun!

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Posted 30 November 2007 at 22:42

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ive played lost of discard decks in the past but the problem i found was either do i wan tthem to draw cards then discard(megrim) or do i wan them to have no cards and deal dmg via the rack..looks to me like you added more of the rack than megrim, i would reverse the 2 or have 4 of both..i'd do 2 the rack and 4 megrim because most of your cards are going to make them discard cards which is useless if they have no cards to discard. i wouldn't plan on the rack finishing a game for you but a megrim could..this all may be uselss but thats what i would do
PEEECE!

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Posted 05 January 2010 at 14:27

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