Goblin Superman

by Lord_Tarquin on 09 January 2010

Main Deck (65 cards)

Sideboard (0 cards)

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Deck Description

Mono-Red Invulnerable Goblin overpower

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,138 times.

Mana Curve

Mana Symbol Occurrence

000540

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Superman

I'd drop the two torch slingers (which are awful in my opinion) for two burst lightnings. And demolish doesn't really fit. You need to have 60 cards. I would drop the seismics, and demolishes and two torch slingers for two more burst lightnings and a banefire... or two banfires and 1 burst lightning. Other than that... it looks a lot like my deck. Also, the deck should be faster than the valakut... so you may want to run just 2 valakuts and then put in 3 or 4 teetering peaks.

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Posted 09 January 2010 at 09:37

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i would add goblin assault so you have tokens every turn to sac to eldrazi

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Posted 09 January 2010 at 09:50

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i agree with, jokilla. The only downside is you have to attack every turn, but goblins should be fast enough where you don't start being hurt by that too much.

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Posted 09 January 2010 at 14:05

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I have three goblin assaults for the eldrazi monument.
The demolishes actually help out the deck especially where I play. Top 4 players are surprised when I pull it out and tell me it is good card for deck considering I kill there most important lands they need for there kill combos. Having the valakuts in there is just in case the long game is happening. I like to have more then one Kill combo just in case things don't work out as planned. I always play more then 60 cards due to the fact mill is so prominent.

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Posted 10 January 2010 at 19:12

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