Hostility

by lotusbloom on 03 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (1)


Instants (8)

Enchantments (4)

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Deck Description

Get a hostility out as soon as possible...throw burn at them in order to make tokens

Deck Tags

  • Burn
  • Mono Red
  • Token
  • Elemental

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,043 times.

Mana Curve

Mana Symbol Occurrence

000480

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hostility

You need more mana ramp. Rite of Flame and Simian Spirit Guide are good choices. Free mana. It brings out your Hostility faster.

Good luck.

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Posted 03 February 2014 at 03:42

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Great idea, thanks

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Posted 03 February 2014 at 18:27

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I'll add some Spirit Guides to see how it reacts. I do routinely get Hostility out on turn 3 with the Seething Song and the Smokebraider mana ramping for me.

1
Posted 03 February 2014 at 18:35

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At the very least Spirit Guide can help you in your opening hand. I mean, if you get mana screwed (draw no Mountains your opening hand) you still have one free Red Mana to play a Harbinger). Speaking of having so much mana ramping cards...and the fact that you have most of your cards costing 3 mana or less...i might suggest taking out 2 or 3 Mountains.

Card to consider for replacement. Browbeat. 2 colorless and 1 red. You get to draw 3 cards. It is awesome for this deck, I think. For example, on turn 6 you play Browbeat and then get to draw 3 cards and still have 3 mana to play the spells/cards. It could work.

Expensive card to consider might be Chain Lighting. Same as Lighting Bolt but cost about 10 bucks a piece. Would take out the Pulse or Incinerate for them.

Or another card to consider would be Fireblast. It is a very dangerous card for you and your opponent. You pay the alternate casting cost by sacrificing 2 mountains (they can be first used by lighting bolts/incinerate first, and then sac them). It does 4 damage to target player or creature. Or pay the 6 mana, but everyone sacs the 2 mountains.

Idea would be like this for Fireblast.
It is your 4th turn and you have Hostility in play (because of mana ramp). You have 3 untapped mana in play. Play Lighting Bolt for 1 mana and Incinerate for 2 more mana. Now your lands are tapped out. You would get 6 3/1 creatures with haste and do 18 damage. And your opponent would get a turn. But instead of that, what you do now is sac two tapped lands and play Fireblast and do 4 damage. So, 10 3/1 creatures with haste on the 4th turn. 30 damage. Game over.

So. I would suggest.
-3 Mountains.
+3 Browbeat
-2 Incinerate
+2 Chain Lightning (or +2 Shock, it is cheaper)
-1 Thunderblade -1 Fireball
+2 Fireblast

Just offering friendly advice. Nice deck, I liked it.

Good luck!

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Posted 04 February 2014 at 11:13

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Thanks a lot for the ideas. i'm for sure gonna tinker around with those thoughts. Do you have any specific decks you'd like me to look at?

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Posted 04 February 2014 at 19:54

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Burnt Out or Cephalid Constable are two of my decks that I am working on.

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Posted 04 February 2014 at 20:44

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