Sanguine Allies

by Lucky_Jorael on 14 September 2010

Main Deck (60 cards)


Enchantments (8)


Land (20)

Sideboard (0 cards)

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Deck Description

Basically, I use allies for defense/offense until I can play Sanguine Bond, and then start playing ondu clerics and other allies to boost my life while draining the opponent. Lifelink is there to quicken the healing/damage, disentomb to bring allies back to my hand, emerge unscathed to make sure my ondu clerics stay in play, and momentary blink to cancel any effects that target my creatures (the boon here is that the allies return to play, giving me additional life, boosting my allies, etc). Additionally, if Talus Paladin is out and I play an ally, everything has lifelink, guaranteeing life gain for that turn.

Deck Tags

  • Life Gain

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2402000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sanguine Allies

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