Edric EDH, My Little Friends

by Luthor on 20 April 2014

Main Deck (100 cards)

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Deck at a Glance

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This deck has been viewed 442 times.

Mana Curve

Mana Symbol Occurrence

0640019

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Edric EDH, My Little Friends

I'd run Plasm Capture over something like Cancel. Yeah, it's one more mana to cast, but since you draw so many cards with Edric (and therefore have so many to play) having an extra 4-5 mana on your next turn essentially means that the one extra mana you cast for Plasm Capture puts one or two extra cards into play you would otherwise have been unable to cast. It's not Mana Drain, but it still makes my friends give me the middle finger on a weekly basis.

Wash Out isn't as good as Cyclonic Rift, but it's an invaluable card for me and I wouldn't run without it.

Skullclamp is a stupidly good card in lot of decks, but Edric might be the only one where it isn't given how much evasion you're running. Mask of Memory will probably draw you 2x as many cards without requiring any sacrifice.

I'd include one or two ways to deal with artifacts/enchantments that get past your counters. Beast Within at least, maybe a Deglamer/Fade into Antiquity/Unravel the Aether.

Reliquary Tower would probably be useful, you're not running too many color-intensive cards and you'll be drawing enough to take advantage of it.

Deck looks good though, and Edric is hella-fun. Enjoy it!

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Posted 21 April 2014 at 02:16

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Indeed thanks a lot for your input!

Wash out is one i've been testing with in not totally sold on it but its one I will keep playing with, its been promising in most tests but in others its been sub par.

Skullclamp is really just a fall back for me most of the time, the purpose is twofold though. I run it in case i need to draw and they have something like Ghostly Prison or Propaganda, even Gravity Well poses problems, it gives me another way to draw frequently, also cards like Crawlspace slow the draw enough to where it has proven useful to just kill an excess guy to dig for an answer. I also place it on Edric himself occasionally to get to three power and if they kill him then what the hey i get cards anyway. :)

I'd also play with beast within, but most of the time a counterspell deals with the problem before it becomes one but i may just remove the aforementioned Cancel for a Beast within, it seems a fair enough trade in all.

And for the Tower, This is gonna be a doosy of an explanation. Ok so even in draw decks i hate the tower, always have never liked it one bit. Reason being that i run big eldrazi, not as offensive creatures but as recyclers. I use them to discard at the end of my turn to recycle a Time Warp or a Throng, as in the mod game i often have the ability to draw them the subsequent turn with my dudes, especially if a Throng was just resolved. I really feel that keeping seven ideal cards in your hand is all you really ever need. I like keeping 3-4 counterspells, 2 guys, and 2 lands. i couldn't possibly need more for that rotation until my turn to do it all again! thanks so much for your input and after some more testing ill update and hopefully it will be even better.

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Posted 22 April 2014 at 06:58

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