T2 Enchantments

by Luzifer on 29 September 2009

Main Deck (60 cards)

Sideboard (2 cards)

Sorceries (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

First, Read Journey to Nowhere and Wrath of God as Journey to Nowhere and Day of Judgement respectively. Anyway the premiss of the deck should be apparent. Hold the fort until you can play Sigil and than make angels.

Sigil of the Empty Throne: I love this card as a build around me idea. I want to combine it with mesa enchantress but... alas... people are to clever to let her live *weeps*. Regardless, untaping with this and any sort of enchantments in hand will win games.

Day of Judgement: Vital. This deck doesn't even have access to Planar cleansing due to the conflict it creates with Oblivion Ring and Journey to nowhere.

Captured Sunlight: I love this card in this deck. It essentially plays like faiths fetters 5/6 of the time. Flipping a Trace can be harrowing, but at least it assures you that you can cast the Sigil you have in hand.

Oblivion Ring: A great card for the deck tat would other wise be lacking in solutions for non-creatures.

Journey to nowhere: It will be better than or crystalization pacifism or crystallization the vast majority of the time.

Path to Exile: Not an enchantment but still the best white removal available.

Pacifism: Classic. Nothing fancy, gets the job done.

Crystallizaton: A second set of pacifism thats slightly harder to cast.

Trace of Abundance: I think that, in this deck, making sure you get the five mana you need to cast Sigil as fast as possible is vital.

Sideboard:

Narrow Escape: Your opponent will probably side in some enchantment removal. These will help protect your valuable enchantments. And it will give you life against aggro decks.

Luminarch Ascension: This will pretty much replace Sigil against a control deck. Might want to main deck both just to improve your odds of winning game one, but Luminarch is worse against aggro than Sigil is against control, in my opinion.

Open the vaults: Your milage my vary. Depending on how much enchantment hate your opponent has (it will be vital if they do something like Tempest of Light or it can be even used as a secondary wrath by returning lost pacifisms to the field.

Sunspring Expedition: Not entirely sold on this, but could be strong against aggro depending. It has problems late game though. Might be worth replacing Trace of Abundance with Harrow if you decide to use this.

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4440412

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 Enchantments

I like it nice job.

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Posted 29 September 2009 at 14:35

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its very nice plz check out my deck welcome to hell im new at deck making

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Posted 29 September 2009 at 16:03

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