Goblin/Elemental Fastkill

by M4DM0053 on 09 August 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

A, hopefully, fastkilling deck based on Goblins & Elementals (Stigma Lasher to prevent opponent from gaining life and Hellspark to replay from graveyard). Never played. Tried to make it Standard legal.
What you think? What cards should I switch and for what? Do you know any nonbasic lands that might prove useful here? Ideas for sideboard?

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 721 times.

Mana Curve

Mana Symbol Occurrence

400542

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin/Elemental Fastkill

Dont play 24 land thats 4 to many instead Boggart Shenanigans are the better choice and Tarfire should be in this deck instead of Howling Mine and what no Boggart Ram Gang.... Murderous Redcap is another good choice....as for Non Basic lands only Auntie's hovel is a goblin land but its not useful really.

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Posted 09 August 2009 at 14:52

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You're right about those lands, thanks. Also thanks for rest of propositions. I'd use Rise of the Hobgoblins too, but I tried to avoid Eventide, Shadowmoor, Lorwyn and Morningtide, as this deck would be legal only till October 2.
I thought Howling Mine would be a good choice to avoid staying without cards and being able to finish opponent before he can play enough lands for tougher creatures (as I have rather lowcost cards). Otherwise I would be left emptyhanded after 4-5 turns. Do you agree? Or you think Mine is really worthless?

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Posted 09 August 2009 at 15:16

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You're right about those lands, thanks. Also thanks for rest of propositions. I'd use Rise of the Hobgoblins too, but I tried to avoid Eventide, Shadowmoor, Lorwyn and Morningtide, as this deck would be legal only till October 2.
I thought Howling Mine would be a good choice to avoid staying without cards and being able to finish opponent before he can play enough lands for tougher creatures (as I have rather lowcost cards). Otherwise I would be left emptyhanded after 4-5 turns. Do you agree? Or you think Mine is really worthless?

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Posted 09 August 2009 at 15:34

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You're right about those lands, thanks. Also thanks for rest of propositions. I'd use Rise of the Hobgoblins too, but I tried to avoid Eventide, Shadowmoor, Lorwyn and Morningtide, as this deck would be legal only till October 2.
I thought Howling Mine would be a good choice to avoid staying without cards and being able to finish opponent before he can play enough lands for tougher creatures (as I have rather lowcost cards). Otherwise I would be left emptyhanded after 4-5 turns. Do you agree? Or you think Mine is really worthless?

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Posted 09 August 2009 at 15:42

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I don't know why, but my comments multiplicated while refreshing the site, sorry :/

As for the deck, maybe I should add 2 x Rise of the Hobgoblins and 2 x Rosheen Meanderer? While Rosheen in the deck, maybe also exchange something for 2-4 Fireballs?

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Posted 09 August 2009 at 15:45

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Well even though Howling Mine might seem good early on why give your opponents a chance at getting their much wanted cards a turn earlier like say Blue Mill/Red Burn/Black life/ discard/5 Colour Control try this for a deck

20 Mountain

2 Coat of Arms

4 Dragon Fodder
4 Tarfire
4 Lightning Bolt
3 Boggart Shenanigans
3 Goblin Chieftain (since Goblin King is no longer standard)

3 Raging Goblin
3 Murderous Redcap
3 Stigma Lasher
3 Boggart Ram Gang
3 Goblin Assault
3 Ball Lightning
2 Siege Gang Commander

Sideboard
3 Rise of the Hobgoblin
3 Rosheen Meander
3 Caterwauling Boggart
3 Banefire
3 Fireball

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Posted 09 August 2009 at 19:22

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You should take a look at my type 2 4 Colour Control deck that I made a few days ago is just rocks all kinds of decks.

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Posted 09 August 2009 at 19:29

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