grim Magus

by maestrogrande on 28 February 2007

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Enchantments (4)

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Deck Description

This deck lives in post-Planar Chaos Standard. It doesn\'t run Watery Graves due to negative synergy with the Aqueducts. This deck does a few things rather well:

1. Get in for some damage in the early game. This seques naturally into..

2. Draw a Megrim whenever I please. There are two transmute effects and three Megrims. And four Looters il-Kor.

3. End the game quickly, with either Magus + Megrim, or Wistful Thinking + Megrim (Wistful Thinking can be transmuted for, too. )

GG,
Maestrogrande

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 942 times.

Mana Curve

Mana Symbol Occurrence

0242800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for grim Magus

The only thing I would do with this deck is side in The Rack. With all the discard you have going here, The Rack wouldn't be a bad idea. But other than that, this deck is pretty nice. Comment my Haakon Cavalry please!

Good luck!

-Bassman

0
Posted 04 October 2007 at 20:41

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