Infinite eldrazi T2 combo

by magically_delicious on 10 August 2010

Main Deck (61 cards)

Sideboard (15 cards)

Sorceries (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

use harabaz druid + Crab Umbra + 3 allies for infinite mana. cast Mind Sping for infinite draw. Summon Spawnsire to get out infinite eldrazi creatures. next turn you win. :)

if someone were to play this in a sanctioned event, the cards played from spawnsire's ability must come from sideboard. so therefore you would have to choose the 15 you would like.

thanks to Blaze for this combo!

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,792 times.

Mana Curve

Mana Symbol Occurrence

025609

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite eldrazi T2 combo

wooo! made top! suggestions/ratings are appreciated and the favor will be returned.

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Posted 10 August 2010 at 06:43

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Nice i like this alot. I made a deck yesterday kind of like this but using the training grounds/khalni gem infinite mana. good job ^^

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Posted 10 August 2010 at 08:12

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wouldnt you need 4 allies to go infinite because crab cost 3 so if you only had 3 allies and tapped the druid you would only be able to untap him you would need 4 to go infinite unless im looking at something wrong. and with that being said your infinite combo would only make blue mana which is cool if casting the spawnshire but seems bad to cast anything else just a thought

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Posted 10 August 2010 at 10:31

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harabaz is the 4th ally, and you make a huge mana pool from blue then useing that excess make huge mana pools of other colors if needed.

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Posted 10 August 2010 at 13:30

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also if you use spawns last ability you cant have a 600 card side board in a santioned event so you would have to cut the sideboard to 15 cards

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Posted 10 August 2010 at 10:34

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i mentioned that in my description

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Posted 10 August 2010 at 17:11

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looks really good though i would like to try this one out i bet it would be mad fun

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Posted 10 August 2010 at 10:35

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The only change I would make is that (aside from reducing the sideboard to the sanctioned 15 cards) I would add one (or maybe even 2) All Is Dust to the sideboard. While you would be nuking your own board, the combination of All Is Dust and It That Betrays would instantly give you control of all your opponents non-land colorless permanents. Heck, you'd get most if not all of them back anyway if you make half the sideboard Artisan of Kozilek. Then if you had Halimar Excavator, it would get sacced by All Is Dust and ressed by Artisan of Kozilek along with all your other allies, you'd basically kill your opponent by milling him before you had the chance to whack him.

This deck looks like an absolute hoot to try out. The fact that you came up with a viable use for Crab Umbra is a miracle unto itself. That combined with my undying love of Allies means I'll probably be trying this deck out, with my own modifications, of course.

Well done. =)

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Posted 10 August 2010 at 13:03

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like i said, i didnt come up with the combo. Blaze did. :)

and as for all is dust, i really considered it and im not really sure why i didnt, but you just convinced me to. :)

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Posted 10 August 2010 at 17:12

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Eldrazi are bad, allies are worse, but this is pure evil.

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Posted 10 August 2010 at 13:49

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I noticed that everyone wants to still my deck idea which is cool but people should let other people know that they stole the idea from someone which this man did ty.

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Posted 10 August 2010 at 15:48

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lol. np, i always give credit where its due my friend. :)

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Posted 10 August 2010 at 17:10

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Thanks for all the feedback people. I really appreciate it!

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Posted 10 August 2010 at 17:12

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should i sideboard a few tajuru preserver for mass polymorph decks or eldrazi decks or anything that causes me to sacrifice? i have a friend who can mass polymorph turn 4 or 5 into an emrakul, gaea's revenge, and iona. i not really worried about iona because spawnsire is colorless.

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Posted 11 August 2010 at 03:08

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i took out the 2 archers, 1 mana leak, and 1 shapeshifter to add 2x jace, another spawnsire, and 2 foresee.
ive been play-testing this on tappedout.net and im needing more draw to get the umbra or the druid. i usually get allies out quick, but i dont seem to get out the combo until turn 6 or 7. any suggestions as to how i could speed this up?

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Posted 11 August 2010 at 06:37

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The deck I built on line isn't my real deck I use in tourneys I simply have 14 allies all of which cost 2 to cast preordain forsee and I have 2 allies that is the merfolk that allows u to draw for each allie mine works between3 and 6 for the most part u could just throw in diabolic tutor which would allow u to draw any card from ur deck but that's all I ccan tell u I love this deck and was reluctant to put it online so now when I go to play everyone is or might have one. Do me a favor and check out my childs play and wall deck and comment on any weakness I'm sure ull love those decks too thanx

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Posted 11 August 2010 at 07:50

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Also I use the level up draw card and attach an umbra to that which will allow for all the draws u need to get the win

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Posted 11 August 2010 at 07:55

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I don't see a problem with this deck. Even the combo is highly original even if it is a variation of blaze's.

If you find that the cards you want are not comong out too often take out Jace, but other than that great build.

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Posted 11 August 2010 at 11:38

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I'm only really just starting this whle ddeck building thing, how do you come up with these combos?

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Posted 11 August 2010 at 11:53

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just find a couple colors you like, look over your card choices and wee what works well with each other. it just takes time to learn the cards is all.

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Posted 11 August 2010 at 16:27

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okay. so far while playtesting, i've found that a splash of black with diabolic tutor helps. i now get more turn 5 pulls and some turn 4.
any more suggestions are helpful. thanks

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Posted 11 August 2010 at 16:37

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Another combo I run with this is dprive for control and when I return my land its halimar depths for the scry gives u a little more control of ur deck I see ur using diabolic nice choice ;-) other than that deck looks good now I must adjust mine

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Posted 11 August 2010 at 19:19

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Man i love the deck! something fresh and new to T2 is always good, i took a look at the other deck where u take your idea from and i think this one is better.
If u dont have problem with it im gonna use it and test it a little in MW and make some changes if i find something cause i hate when people say "Take this card, put this other" without testing it :P

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Posted 11 August 2010 at 20:09

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thanks for the compliment! and i would be happy for you to test it. i wish i had all the updates for my MWS so that i could. let me know what kind of changes you find to be good though.

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Posted 11 August 2010 at 21:47

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this deck fails to a lot of things like lightning bolts n things
you cant canopy cover anything faster then they can bolt it or blade it or anything
it fails to pretty much any deck

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Posted 12 August 2010 at 05:24

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you can only have four in a deck..

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Posted 12 August 2010 at 12:20

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you beat mill good job

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Posted 12 August 2010 at 05:24

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i see something like this with awakening zone and monument to protect all of your allies

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Posted 12 August 2010 at 05:26

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thanks for the suggestion

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Posted 12 August 2010 at 12:20

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out of 10 hands i had 1 worth keeping... GOOD job.... this website fails... bunch of nubs

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Posted 12 August 2010 at 05:31

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no need to be so harsh. i dont really see anything on your profile that sets you superior to anyone, and boycotting the site is doing you no good. this is a community of people who play the game for fun, and if you werent such an ass, people might actually help you with you're decks. just a thought.

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Posted 12 August 2010 at 12:25

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That's why I run deprive and mana leak it beats bolts and any direct destroys I bet u run jund like any other common ameture that can't build there own deck nub u suck mtg guy

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Posted 12 August 2010 at 08:23

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lol. i hate jund!

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Posted 12 August 2010 at 12:27

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What`s up! Ive been testing it without good results, i won 2 of 7 matches i played, all against netdeckers with UW, Valakut and stuff like that, im thinking in some changes and all i can think of is put eldrazi monument and awakening zone to protect the allies, cause thats the big problem, if they destroy your allies u are done

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Posted 12 August 2010 at 13:04

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Oh u did it already! hahaha tell me if it worked

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Posted 12 August 2010 at 13:08

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lol. yea. it worked out better. its more of an insurance policy though.

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Posted 12 August 2010 at 14:35

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