Magicman514

34 Decks, 476 Comments, 0 Reputation

i advise putting in vedalken masterminds and oblivion rings, taking out the red, and putting in more elementals like shriekmaw and mourwhelk. this way you can get ride of their hand, field, and still keep hand advantage. using mastermind's ability on oblivion ring right when it goes on stack triggers the ring's leave play ability first. Then, once mastermind is done, the ring's remove ability happens, and the targeted permenant is gone forever. with blink you can kill things with shriekmaw.

0
Posted 22 November 2007 at 06:16 as a comment on White Blue Blink Control

Permalink

i agree with zgreatcthulhu mostly, but i think venser is perfect because it has flash

0
Posted 22 November 2007 at 06:08 as a comment on fairy

Permalink

i'm liking this deck a lot... have you considered cards like cover of darkness for fear and nantuko husk for some good power. I'd drop the rolling horrors and draining cards for more zombie cards if you want to. Midnight ritual is also pretty cool. this is all just my opinion if you wanna go more zombie. I like it a lot.. good work!
please check out my Angelfire deck
http://www.mtgvault.com/viewdeck.php?did=6050
and my giant deck

0
Posted 22 November 2007 at 06:06 as a comment on Zombie kill

Permalink

please check out my Angelfire deck
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 06:01 as a comment on Token power

Permalink

hmm... well i like it.. ball lightning and groundbreaker look like good cards for this deck, and killer instinct could be cool. Ashling's would give force of savagry haste, i think that makes it playable with forcemage out. and i don't think chromatic star is necessary. Oh! and vigor could be a cool addition to this deck as well as great furnace.
Overall great deck... i like the idea
please check out my Angelfire deck
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 05:57 as a comment on Deck of Ultimate Aggro

Permalink

and plz check out my Angelfire deck
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 05:51 as a comment on Scape Familiar Deck

Permalink

comment my angelfire please!
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 05:50 as a comment on Husk FTW

Permalink

check out my angelfire
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 05:49 as a comment on fairy

Permalink

check out my angelfire:
http://www.mtgvault.com/viewdeck.php?did=6050

0
Posted 22 November 2007 at 05:48 as a comment on

Permalink

4 akroma's devoted, 4 daunting, 4 doubtless, 4 prophet, 4 wraths, 4 chosen, 4 celestial gatekeeps, 4 auriok champs, and 4 aven redeemers. Thats what i think

Thats a nice deck, just clean it up a little

0
Posted 22 November 2007 at 05:18 as a comment on Cleric Healer

Permalink

take out things like true believer, and the non-aura enchantments

Start with a basis of all the magemarks(three of each) and familiars(four of each) and throw in two coalition victories and three diabolic tutors. then throw in one of each basic land.

that's just my idea.. but if you take out some uneeded cards, this deck looks fun!

0
Posted 21 November 2007 at 22:51 as a comment on Scape Familiar Deck

Permalink

how do you keep force of savagry?

0
Posted 21 November 2007 at 22:42 as a comment on Deck of Ultimate Aggro

Permalink

cover of darkness could give your zombies fear and that could be useful.
tendrils of corruption looks like a good card to go in this deck, and korlash could be useful to finish off what your husk couldn't and do some blocking

0
Posted 21 November 2007 at 21:53 as a comment on Husk FTW

Permalink

I would make it blue black and put in some faerie tauntings, dreamspoiler witches, thoughtseizes(if you want), and nameless inversions. Also, take out the kraken, some unstables, dousers, ancestrals, and i dont think you need psionics... that's just me. Put in some glen elendra pranksters to reuse cliques, vensers, spellstutters, and pestermites. and peppersmoke and faerie trickery are great spells.

0
Posted 21 November 2007 at 21:44 as a comment on fairy

Permalink

Thanks
I had cenn's heir in there with militia's pride because that pumps him quickly, and with kinsbaile balloonist it make him harder to block. thanks for the advice!

0
Posted 21 November 2007 at 04:58 as a comment on

Permalink

You should throw in some Loxodon punishers and maybe some raksha, golden cubs. and put in some leonins like den-guard and skyhunter patrol. maybe leonin shikari and sculpting steels and whispersilk cloaks are awesome.

Take out the soldier replicas, myrs, and 1 of each of the kaldras and you may not need the raise the alarms

0
Posted 20 November 2007 at 21:40 as a comment on

Permalink

And with the life gain you could use storm herds

0
Posted 20 November 2007 at 01:30 as a comment on Token power

Permalink

Throw in some verdoloths, doubling season, and maybe leyline of the meek

0
Posted 20 November 2007 at 01:29 as a comment on Token power

Permalink

You have only one green card and 10 forests?

take out the green and steelshaper; put in more equipment like whispersilks or bonesplitters

0
Posted 19 November 2007 at 00:43 as a comment on

Permalink

take out the soulbrights and the blades and put in two more otherworldy journeys and two momentary blinks.

also take out 1 smokebraider and a harbinger to put in two cloudthreshers
here's a good set of lands:
6 mountains
4 plains
3 forest
3 island
2 swamp
2 shimmering grotto
1 vivid crag
1 vivid meadow

0
Posted 19 November 2007 at 00:27 as a comment on

Permalink

441-460 of 475 items