Sliver:Control

by Magorista on 02 February 2013

Main Deck (60 cards)

Sideboard (9 cards)

Creatures (2)


Sorceries (1)

Instants (6)

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How to Play

For start you need all Slivers on bettlefield. No death, no exile, nothing fall. On start opponentĀ“s turn tap all opponentĀ“s creatures.
For game under control, you need Crystalline Sliver (no target on your Slivers :3 ), and Telekinetic Sliver. With Telekinetic Sliver is good card Hive Stirrings (this is game totaly you control, tap tap tap, push push push to player. Pls no Wrath of God :o :D...!!!). If you havent Telekinetic and Crystlline, you may play def game.
Def game: Quilled Sliver, Plated Sliver and may be Sinew Sliver. Good for attack, good for blocking. But, no die on your side ;)). Quilled Sliver is evil for start game :D (opponet cry :p ). If you have two Quilled Slivers--> all Slivers have: tap> this creature deals 2 damage to target attacking or blocking crature. Perfect this. Plated Sliver is too not bad, because all Slivers have +0/+1. Basic 1/1 is no problem. Two Plated Slivers= +0/+2 ;). Easy.
For attack on start game is Sidewinder Sliver. Two and more Side Slivers is very good. Blocking creature no have damage to Sidewinder ;)).
Instants is for this deck nice support. Wrath of God, nope ! :)

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3020000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Sliver:Control

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