Zur the enchanter (NOT EDH)

by majorkapla515 on 31 October 2011

Main Deck (60 cards)

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Deck Description

really wanna make this deck, but its so confusing with a bunch of different enchantments to play with.. PLEASE HELP =)
UPDATED
added 3 winds of rath, 4 vedalken aethermage, and 4 gemstone mine

Deck Tags

  • Creature-Based

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Mana Curve

Mana Symbol Occurrence

2626802

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Zur the enchanter (NOT EDH)

The Vivid's are (IMO) not good here because they "enter the battlefield tapped" and that'll slow you down.
A friend runs a Zur deck (also non EDH) and he runs Ancestral Mask in his (with Seaside Citadel for if the mask is ijn hand). He also uses Vadalken AEthermage as a 'tutor' for Zur (it has wizardcycling).

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Posted 31 October 2011 at 09:19

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i can see why you believe the vivids arent great. i think they are good because they can also tap for any colored mana, which is very good especially when i need the colors specifically for zur. ancestral mask is good, but i dont want to have to have that as the only green spell in the deck. Vedalken aethermage is very good for this deck too. Thank you for you comment!! (should i decrease the number of vivids?)

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Posted 31 October 2011 at 23:45

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