maleficus

16 Decks, 189 Comments, 14 Reputation

I'd say that Emeria's ETBT effect takes some usefulness out of the card. Maybe consider -2, -2 Plains, and +4 Flagstones of Trokair?

Also, I don't know what would be best to cut, but AETHER VIAL. Your curve caps at 3 with only one creature being that high, and if you feel the need to add Kor Skyfisher to your list as well, it could increase your longevity for the deck (it's a defensive tactic for saving equips mostly). Maybe -1 Mystic, -1 Apprentice, -4 ???, +4 Vial, +2 Skyfisher?

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Posted 17 January 2011 at 14:09 as a comment on Legacy Equipment

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I think Ob Nix looks a little mis-matched; you've got plenty of beatdown in the Titans and Nighthawk.. Given Jace(tMS)'s bulk usage in T2, I might suggest replacing him with the Hexmages, and save the counterspells for other threats (I, personally would almost always counter a Jace if I had the opportunity to do so).

And it sounds kind of odd, but I think I would sideboard Sorin (and maybe Mimic Vat) to mainboard Spreading Seas and/or Contaminated Darkness. You have no mana accel whatsoever, and the potential to screw your opponent out of some early drops might help.

My two bits, grain of salt, etc etc.

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Posted 16 January 2011 at 17:08 as a comment on T2 Blue Black Control

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While that is true, it's also a variable 13/13. And by that, I mean that the only case anyone would ever be likely to cast it in this deck is after a Lich or Pact. Personally, I think that adding some lich-protection and life gain (card draw with the lich out) would help the deck out more... After all that, just one Disenchant would kill you.

I'm also a little prejudiced against Death's Shadow since it underperformed in every deck I've played it in, so perhaps take my recommendation with a grain of salt.

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Posted 14 January 2011 at 20:27 in reply to #115837 on Death has no Hold

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Followed Footsteps might be a considerable addition. Just maybe, though.

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Posted 14 January 2011 at 18:33 as a comment on ChronoSergeant

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Wow. Just... Wow. This is an awesome deck idea. GG for a GG from any deck without a Force of Will at the ready. I'm just going to vote this up; I have no recommendations.

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Posted 14 January 2011 at 18:27 as a comment on Chalice of Void/Multani's Presence

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I think that plain 'ol Lich or Lich's Tomb would work better than the Nefarious one in your deck. "Sac a permanent" rather than "Exile a card in your graveyard" seems to work a lot better with recursion engines. Also makes Grave Pact a little funnier. They damage you, you sac permanents instead, and then they sac permanents as well...

I'd also suggest some way of gaining life, so you have a way of refilling your hand with the lich. Like, maybe replace the Death's Shadows with Vampire Nighthawk or Child of Night. I just don't think you're running enough of a life-loss package to feed Death's Shadow with as it stands.

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Posted 14 January 2011 at 18:22 as a comment on Death has no Hold

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No "Take Another Turn" spell with that mirror? Not saying I blame you, since it's indecently costly and liable to be hated on, but it's a though.

Another fodder card for Paradox Haze might be Form of the Dragon, just as a funny afterthough.

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Posted 14 January 2011 at 02:21 as a comment on Burnt Mirror

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I'd be tempted to run Brave the Elements in there, possible just at -1 Emerge, +1 Brave. WW swarm looks to be more of a backup plan than anything else, so it might just be more sideboard material though.

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Posted 14 January 2011 at 02:18 as a comment on Soul Sister's Legacy

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Actually, the Scepter sounds pretty good to me, since I'm running multiple hits with it (High Tide, Remand, Snap, Brainstorm, Brain Freeze...).. My only question would be: What to cut to make room for them?

I've already got Snaps in the decklist, though, since they work so well with Cloud of Faeries. Forgot the fourth in the sideboard, though... Wishlist ftw.

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Posted 14 January 2011 at 02:08 in reply to #115639 on High Tide -Suggestions?

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Sorry, Red Ritual (Pyretic, was it?). I'm used to using the abbreviation referring to anything that produces more mana than it costs...

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Posted 04 January 2011 at 17:12 in reply to #112367 on Myr Inferno Infinite

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Maybe Mox Opal or the new red-rit would speed it up, but Opals are expensive, and I don't know if the red-rit would actually help given it's only an increase of one mana on turn two...

Other than that, looks like a fun deck.

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Posted 04 January 2011 at 16:43 as a comment on Myr Inferno Infinite

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That's probably a good idea, since I'm running with the Tutors and only Laughs as fetch targets. I'll update.

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Posted 24 December 2010 at 13:44 in reply to #108915 on Last Laugh

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I opted out of Damnation and Wraths because that would limit Last Laugh to a single turn's use, and most of the time, the 'geddons will cause creatures to die anyway.

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Posted 24 December 2010 at 13:43 in reply to #108914 on Last Laugh

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4-of Mox, Recall, Tinker and Time Walk? Why not just play Flash-Hulk or JarGrim?

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Posted 24 December 2010 at 13:26 as a comment on Can YOU beat this? Imp

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Nifty... But I think I'd go -1 Bloodghast, +1 Nighthawk, and maybe -1 Consuming Vapors, +1 Tendrils.
The reasons being that Bloodghasts are relatively low on the "Kill me" list, while the Nighthawk is instant removal-bait. I'm also thinking Tendrils over Vapors because Tendrils seems significantly less random. Not a knock on the Vapors' ability; just that I'm wary of letting my opponents choose a creature.

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Posted 06 May 2010 at 23:19 as a comment on MONO BLACK CONTROL

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I believe that Clockspinning should work as well, given sufficient mana to utilize it.

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Posted 06 May 2010 at 23:09 as a comment on Gilder the Guide

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He posted a boast in the Summary spot, so I figured he wanted advice on being more competitive. And compared to the other GOOD Planeswalkers, Garruk's hardly expensive; you can get a copy of him in a Duel Deck set, and he's in two regular sets on top of that.

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Posted 06 May 2010 at 22:48 in reply to #64564 on Wolf beatdown (yeah, it works)

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"This can kill anyone without trouble" :: Legacy Dredge. Do it.

On a more serious note, 8 land-fetch cards seems a little heavy considering you're already running 25 lands (I'd cut down a few of one or the other), and I don't particularly think that Gigantiform has a place here. Probably add Garruk since he can speed up your mana generation very quickly, and give every creature you control trample on top of that.

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Posted 06 May 2010 at 01:58 as a comment on Wolf beatdown (yeah, it works)

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Training Grounds + Izzet Guildmage without Manamorphose?! BLASPHEMY!

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Posted 06 May 2010 at 01:49 as a comment on broken grounds

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7 creatures with "Champion" effects that only work with Conspiracy seems a little heavy to me. Maybe consider adding a "Nightmare Effect" piece to this deck instead, like Aether Tradewinds or Carrion Feeder + Tortured Existence?
"Nightmare Effect" being that if you sacrifice (or bounce, etc) a Faceless Butcher while its first ability is on the stack, the creature that *would have* been temporarily exiled is instead exiled permanently (the second ability would resolve before the first ability would!).

Additionally, maybe I should note that it's not necessary to create a "Loop-Draw" scenario; you may voluntarily loop the Champion/Exile abilities between three creatures even if there are more out that you may target.

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Posted 06 May 2010 at 01:47 as a comment on Deck Challenge- Random Disappearances

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