Cult of Arkham

by malignantmatt on 15 February 2014

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

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Deck Description

Malignant has left another realm in tatters and burning in his wake. During the fighting, Malignant dropped some ancient and rarely used spell books. Spells that were held in his book were some so dangerous that even Malignant dare not use. His lust for power and desire to restore life to his home world has led him down many paths, some of the paths he took were never meant to be crossed as even he will admit.
However on this particular occasion the spells that should have been long forgotten have found their way into the hands of a group of warriors and young mages trying to gain power of their very own during the power vacuum caused by Malignant's visit. This group of naive and curious mages are now trying to resurrect an evil and unstoppable power. They are unaware of what they are doing and what horrible repercussions this will have for their world. In the quest for supremacy sometimes one must make make deals with demons. This group has yet to learn the dangers of such pacts.
Can the other planeswalkers stop this group before they unleash a devastating force that will consume everything? Will Malignant realize his mistake and try to stop this group? What will become of this world if an ancient evil is arisen?

How to Play

version 2.0 or as like to call it....one day when i get the money together.
Okay theme deck time.....
First I must thank Omnicosmo for the name and RabidRavingRabbit for help fleshing out the idea for this. Cheers, bros.
old school stuff here, get out some mana and creatures sac the creatures with culling the weak for a mana ramp and cast a demon.
Demons need food so sac your humans. The blood artist can deal damage, so yay. immortal servitude can bring back all the 2 drop humans. Yes that is intentional. Unearth as you need it, cycle if you have to.
There are a few spells that can weaken your opponents creatures and boost your own. It will be needed!!!!
Another win con is the imps and the guild mage, if you some how don't get a demon in play. It can happen. got to have a plan b.*
*this idea is now side boarded.
Also a tutor, never know when you need one. Side note: Demonic tutor is in my reanimator deck so I used this one. I want vampiric tutor so freaking bad.
If anyone likes the idea and can think of cool stuff to make it look and play better please by all means leave a comment. Playability serves a higher function than aesthetics however both are desired. Thanks.

Deck Tags

  • Theme
  • Demon

Deck at a Glance

Social Stats

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This deck has been viewed 586 times.

Mana Curve

Mana Symbol Occurrence

2405300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cult of Arkham

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