Stalls to the Wall

by Malishice on 31 March 2015

Main Deck (60 cards)

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Mana Curve

Mana Symbol Occurrence

2327000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stalls to the Wall

http://33.media.tumblr.com/8b1917bd3085cce7f79bf9a50e30d93c/tumblr_nlaybmtdEz1s96utdo1_400.gif

1
Posted 01 April 2015 at 23:02

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Okay so: if you're playing control, card advantage is almost always better than ramp. Thirst for Knowledge, Think Twice, Inspiration, Jace's Ingenuity, Forbidden Alchemy, and similar cards will help make sure you have plenty of answers AND plenty of land—if your numbers are good, you'll very rarely miss a single land drop.

The main reason you'd play ramp in a deck like this is 1) your strategy requires nutso amounts of mana (it doesn't) or 2) you have key cards that cost 3 or 4 mana that you want to get out a turn early. A handful of boardwipes will remove the need for most creatures, to the point where you can effectively trade preeeeetty much all those critters for 3-4 copies of Day of Judgment. It's all about card advantage: even if they only play two or three creatures, sweepers kill 'em all and only cost you one card. That's a mighty fine deal.

However, the best aggro decks will have you on the ropes by turn 4, which is why stuff like Wall of Omens is DOPE. If you're intent on keeping critters, I'd suggest keeping the Walls of Omens and the Walls of Denial, and adding 2-3 Profaner of the Dead. It's a cheap sweeper that leaves you with a good-sized critter, and it plays VERY well with those walls and their big butts.

So, that's my thinking for now: you ain't need all that ramp (even though I know it's fun), and grab some instants that draw you stuff.

But it's just advice, man.

https://www.youtube.com/watch?v=whNW0NxfA2A

1
Posted 02 April 2015 at 03:24

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