Been giving it some thought and I'm gonna cut Chief of the Foundry for Smuggler's Copter.
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Well I haven't made the hot page in a little while so thanks. As for the construct tribal thing, it wasn't a focal point it just kinda turned out that way. I like synergistic theme based decks.
I have gotten a lot of synergy going with MF Wonder. You are right I was trying to avoid the crew thing. I do have the W/R Dwarf Pilots deck and my Copters are in that.
Ya, I hear that card is OK,(joke) I'll probably cut Multiform Wonder for it.
All comments and suggestions are welcome.
Oh man I'm sorry. since my original post I have found out Virulent Sliver only deals one poisonous counter no matter how much damage it deals. So with this in mind you should swapthat out for Ichorclaw Myr in my opinion. As well the new card fro m Kaladesh, Blossoming Defence was tailored made for this deck and is a great improvement over Prey's Vengeance.
Why play Tarfire over Shock? There is no benefit and all you're achieving is making your opponents potential Tarmogoyf stronger.
I believe Gush would work well here. You know, because it happens to be legal and you have Islands. Looking at this deck from the Delver perspective your land count seems on. However looking at it from the control perspective I think you need 4 more Islands. (which would help with Gush if you did decided to include them).
Temur Battle Rage in place of Assault Strobe. the instant speed and good chance of trample makes it worth the 1 extra mana. I would also cut Elemental Appeal as well as spark Elemental for 4x Gitaxian Probe. Probe will give you valuable knowledge so you know your not pumping/swinging into removal.
Any suggestions or general comments on what you think of this build are welcome.
Well said Xeras.
I completely forgot about Bedlam Reveler. He's really good as a 2 of in this build. I would -3 Spellheart -1 Izzet Charm and +2 Bedlam Reveler and +2 Vapor Snag.
Gelectrode has been tested thoroughly to much investment. in the past and it ends up being too slow for it's 3 mana investment. If you do wanna fill the 3 spots from Spellheart with another creature I think Thermo-Alchemist is your best bet. Maybe even as a 2 of and Jori en Ruin Diver as a one of.
I agree with others that Spellheart Chimera is the weakest link and should be cut. A few options are available which I believe have all been suggested previously as well. Vapor Snag as an easy cheap replacement which will come in handy in almost all match ups. Or 2 Spell Pierce and the 4th Git Probe. I have play test Jori en Ruin Diver as a one of in my Delver and I actually like it a lot. I've found TITI to be too slow and or clunky for modern. Too easy for your opponent to play around unless completely built around. Just my opinions and should be taken as such. Happy Casting :)
Looks like a solid build to me. The main thing I don't like is 62 cards while only having 18 lands. Personally I would cut 2 Instigator Gang considering your land to spell ratio. Cutting 2 of your 4cmc spells will help this even tho I think 18 is still to few a land. Another side point I noticed is your mentioning of Ratchet bomb. With the printing of SOI came a rules change involving flip cards. The flip side of a card now has a cmc equal to it's front side. An opponent can no longer wipe your board by dropping a Ratchet Bomb and blowing it the turn it enters. Either way Happy Casting. :)
I'll start by saying I really like where you going with this deck however I think a few aspects are just to slow for modern or are setting yourself up for unwanted lines of play. First off I think Lunar Force is a very bad card. It has you using your crucial turn 3 play to do nothing. It gives your opponent the choice of playing around it by countering what they want instead of what you actually need to counter. I would replace all copies with Remand. Sure your opponents gets the card back but it counters what you want and gives you a draw which you are really lacking. Next on the chopping block would have to be Stitcher's Graft. A great card in limited but it really doesn't have modern potential. it's only benefit is p/t enhancement with two different downfalls. I would suggest replacing this with Hyena Umbra, giving your Giest first strike and a small p/t boost is sometimes all it needs to survive too the next combat phase. The added bonus of totem armor makes it a huge winner in my opinion. As well as putting your enchantment count back up to 12 for Starfield of Nyx, considering the deletion of Lunar Force. Next I think Mausoleum Wanderer isn't really warranted in this build, I could be wrong on this one but I fell your gonna want another hexproof creature to apply your enchantments on. You really don't want to enchant creatures that can be targeted. It sets you up for getting two for one'd. The best option here would be Invisible Stalker. Unblockable, Hexproof with an Invocation on it seems really good to me. Path to Exile should probably have a home somewhere here as well. Just not sure where to fit it. Possibly put Unsubstantiate to a 2 of for this.In conclusion I'll add that your side board needs a lot of work. It comes off as having cards that fit the deck but you ran out of room for them for the most part. IMO a SB should consist of situational cards that are very useful against the main archetypes in the given format. for modern I would suggest Leyline of Sanctity against burn, mill or discard decks. Hurkyl's Recall and Stony Silence against affinity/artifact decks. Spellskite is amazing against Infect or hexproof enchant decks like this one. (Watch out for this one it has the potential to shut your deck down. you will want to remove it or prevent it from resolving). Ghostly Prison is another great SB card against aggro decks like zoo. Whew that ended up being a lot and and much more in depth then I planned on saying in the first place. Sorry if it came off like I ripped the deck apart but I do believe the changes I suggested would make it a much more viable contender in modern. They're just my opinions and should be taken as such. Happy Casting from your friendly neighbourhood Maniac. :)
Hanweir Garrison from the new set would be a great addition. I'd probably add Hanweir Battlements as well since they meld together and isn't too bad on it's own either.
Sorry you feel that way. If your actually trying to tell me that the swords I mentioned aren't good enough for modern you are mistaken. The two main removal spells in modern are Lightning Bolt and Path to Exile which would make Sword of Fire and Ice the best choice. Not only does it add 2 damage but draws you a card. These reasons are probably why it's a $45 card.
Solid build. At first look tho Finest Hour seems to costly for modern IMO. It does have a very good effect if resolves, I'll give it that. That said I still think Sword of Fire and Ice, Sword of Light and Shadow, Sword of War and Peace or even Sword of Feast and Famine would all be more useful.
+1 Really great build IMHO. I really like the new Tamiyo coming out in Eldritch Moon that just got spoiled. I think it could be a winner in this deck.
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