U/W Not Control? What? (Standa..

by manofwar51 on 08 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (2)


Enchantments (3)

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Deck Description

U/W without control instead Aggro, I love a good aggro deck but this deck has a bit more control base with the side board and main boarding mana leak is a good idea because sidebaording it than realizing that your opponent just cast a primeval titan bad news, so main boarding is the way to go even if it could slow the deck down a bit now that also leaves a good old moorland end of turn type thing to do or you could cast midnight haunting now midnight haunting + battle cry equals bad ass spirits that are hard to block because very few people run flying now the sideboard is set for a longer game which is good but i don't think it slows the deck down that much. Hope you like it I enjoy feedback thanks.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,528 times.

Mana Curve

Mana Symbol Occurrence

3613000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Not Control? What? (Standard)

EPIC! thanks I am playing this next FNM!

1
Posted 08 March 2012 at 20:12

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Your welcome see this idea came to me this morning and i was like hey that's not bad. so i posted it. cool story right?

0
Posted 08 March 2012 at 20:13

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LoL, that is a cool story...

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Posted 08 March 2012 at 20:15

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I'd run Gather the Townsfolk over Midnight Haunting, Champion will benefit from it. The Fateful Hour latent is pretty nice, too.

Snapcaster Mage, Aether Adept, and Invisible Stalker aren't doing you much good in this deck. I'd drop them for additional copies of Hero of Bladehold and a fourth Accorder Paladin. That'll give you a stronger aggro creature base, and more creatures to benefit from Honor of the Pure. I'd also drop 4x Doomed Traveler for 4x Ponder to smooth out your draws. 4x Moorland Haunt is kind of steep, you'll never need 4 of them. I'd drop two for 2x Ghost Quarter. If you're considering this deck for FNM, Ghost Quarter will determine whether or not you win or lose games, seriously. Angelic Overseer is another incredibly powerful card to consider. It only dies to Dismember once you control a human, having a Flying, Hexproof, Indestructable beatstick with an attack power of 5 is already insanely powerful, add an Angelic Destiny to the mix and, well, yeah....

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Posted 08 March 2012 at 22:08

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also, UW aggro and no Geist of Saint Traft?

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Posted 08 March 2012 at 22:11

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Giedeon's Lawkeeper is really good in this deck type too. It helps tap down threats and allows your creatures to get through. Nothing in your deck is exceptionally large, so if an opponent starts dropping bombs like Wurmcoil Engines and Titans, you're probably going to get steamrolled in the mid/late game. Especially against UB or UW control deck that is just going to keep board sweeping you early/midgame, and then start dropping Sphinx/Wurmcoil/Grave Titan/Obliterator etc.

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Posted 08 March 2012 at 22:14

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