Milling Darkness

by Mark-023 on 03 January 2012

Main Deck (60 cards)

Sideboard (13 cards)


Instants (1)


Land (1)

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Deck Description

A self-milling deck for Standard, using tokens and milling to deal damage with effective beaters and Cagebreakers as the breakout. Disciple of Bolas is there to provide backup and card draw on a pinch.
Post SB plan, is to present either disruption & removal to protect the GY engine, tutoring effects alongside creatures to tutor for, or a recursive loop to bear when the entire deck is milled out, allowing maximum effectiveness on spell control.

Possible cards from Khans of Tarkir: Sidisi, Brood Tyrant; Sultai Charm, Embodiment of Spring, Bloodsoaked Champion, Grim Haruspex, Kheru Bloodsucker,

Deck Tags

  • Sultai
  • Modern
  • Graveyard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 5,003 times.

Mana Curve

Mana Symbol Occurrence

01217023

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Milling Darkness

At a quick glance, I like it. I have a semi-complete deck in this style but yours has better board control. Great use of Cagebreakers. I really love that card.

1
Posted 17 February 2012 at 04:44

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Well, thanks! Actually, I own it in a 80% complete: been stuck playing a horrible mana base because a lack of duals (6 basic lands for EACH color, and I only have a woodland cemetery). Even still, this deck is pretty powerful: boneyards that grow to colossal sizes, and a solid back up plan in forms of stalker+wreath, along with spider spawning. In your opinion, what other thing this deck could put to good use?

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Posted 17 February 2012 at 17:33

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I'm not really sure. My deck has a higher creature concentration, but I also kinda put all my eggs in one basket and try to mill myself to power out giant wurms and Splinterfrights asap. Yours seems to have that slight control variant. I'm not sure if I have any viable suggestions at the moment.

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Posted 18 February 2012 at 05:39

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The plan I made out with this deck is to win of different ways: either fast (delver/insectile+viridian, backed up by a possible stalker+wreath), mid term (some mill+wurms, with a possible activation from cagebreakers) and long term (attrition-based with quad effects from spider spawning+graveyard recursion by the ghoulcallers, to fetch a cagebreakers)
Also, from the SB, is to either present more control (dissipate+flashfreeze, 2 extra removal), main win condition support (contested war zone, that is a little too bad for main, extra milling), another win condition (extra cagebreakers, army of the damned) or a recursion when i'm completely milled out and want to cast a series of perfect spells over a match (memory+runic is hard to break actually, but only went to it in a single game)

1
Posted 18 February 2012 at 07:18

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Are there going to be titans in m13

0
Posted 17 June 2012 at 17:44

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No, as from this day of spoilers, wizards is planning to rotate them out, and It makes sense: those had seen 2 years of play in Standard, probably they will be replaced by the Legendary Creatures cycle. Why?

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Posted 18 June 2012 at 04:42

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Nice deck, could you look at my deck, i think its a little bit too complicated but the flashback principle is similar. http://www.mtgvault.com/ViewDeck.aspx?DeckID=392953

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Posted 02 November 2012 at 15:29

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I did see that deck, and the main problem is that the proposed game plan is diluted into very different ideas: a Zombie approach, Burning Vengeance and milling targeting the opponent. Issue? Not so many removal from main (Sever the Bloodline is dead if you encounter things with hexproof) and SB (the Pharaoh only works in the GY, that can be hosed), lack of spells that activate on graveyard outside of Gravecrawler, and a ratio of more creatures than flashback spells. Check my comment for the rest, but other than that, the deck is a very nice concept

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Posted 03 November 2012 at 02:16

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