Proliferate and da infect!!

by Mark8319 on 27 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (1)

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Deck Description

Well this is my second deck idea with the two. It works well if ya get the mana out. The pump ups work great and they are low cost. Adding some counters to the sideboard and other pump ups. Just needs two Garruk Wildspeaker and keep Liliana or add one more Putrefex.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 820 times.

Mana Curve

Mana Symbol Occurrence

0136018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Proliferate and da infect!!

hi checking your deck as promised (all be it some what late) ok at first glance if its based on quick infect and pump them speed is key !, as cool as jace is i cant see why your running him or need him in this deck !, i would have said drop the blue but then i think that distrotion strike is great in here ! drop the counters though (dispel) you dont need them, especialy if your opponent is dead before he casts anything juicy drop the islands and add more multi dueal type lands meaning that blue is just a splash and dosent slow your deck down then it will run as a 2 colour and not a 3 colour which will be much more playable google mtg vortex lands to see whats out there to produce the colours you need but i dont think pain lands would be a bad choice in this as it will be a quick deck and for as often as you use the blue mana its not gonna kill you - this should iron out a lot of bugs the design of your declk which is infect and pump cards by its nature is only going to work if its quick else one your opponent can chomp and remove your creatures your ineffective so you get through with fast stuff and boost them before they get established, this is going to be harder running x 3 colours than with x 2 i dont want to come here and rip up whats a good deck so i think you should keep the blue for distortion strike as i think thats a nice touch but running less blue and more dual lands will make this a lot more playable and you really dont need counter spell and control in this deck focus it on what it does.steady progress efectivly is 3 mana for x 1 poison counter loose it !, ignore there creatures and counter attack with your own and pump away or add removal !, grasp of darkness it fantastic 2 black kills anything up to a 4 on defence gets round stuffy dolls and indestructablity and the old non black creature problem and how many creatures are renound as being so good cause they survive a lightning bolt and that mighty 3 damage well not - 4 - 4 !

so drop x1 jace , x 3 steady progress and x 4 dispel thats 8 cards add x 4 grasp of darkness or doom blades ect, add more pump cards and consider blight mamba the regen is really useful, and swap those islands for blue black and or blue green pain lands

vines of vastwood is great as it saves your creatures also !

and putrefax is very good for the trample ! and garruck for the same reason !, you have some nice touch's here i havent seen others use in there decks and think you hav ethe basis of something very good, i hope my suggestions help, as you did say this had some bugs hence why ive offerd so much, no implication that this isnt already very good well done you !

1
Posted 07 December 2010 at 13:50

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Yo thanks for the feed back. This will help a lot. I have been ramming my brain on how to make this a winner. Your ideas make a great point. Fast and faster is the key with the pump ups. Also yes i do want to take out jace and run the deck with two Garruks. Take out Lilliana. Add one more Putrefex.

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Posted 08 December 2010 at 16:46

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* pain land would NOT BE A BAD CHOICE *

0
Posted 07 December 2010 at 13:51

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Ah yea, can't wait to play against this one. I agree, with fluffstar, the pain land damage adds up, but it could slow things down since they come in tapped.

1
Posted 07 December 2010 at 15:06

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pain lands such as karpulsian forest (sorry thts the red green one) but the same set dont come in tapped but sting you each time you use the colour mana, glad my advice helped.check my other decks for ideas if you want.

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Posted 12 December 2010 at 13:13

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