ally mill/lifegain MODERN extr..

by marlin123 on 09 April 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A deck with multiple options
either mill your self with labratory maniac
mill an opponent
gain so much life ur opponent would proberbly give up!!!!
and time warp to take extra turns with twincast and call to mind

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 4,118 times.

Mana Curve

Mana Symbol Occurrence

7270011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ally mill/lifegain MODERN extra turn deck

I read your comment, and, to start, appreciate your suggestion!

I like your deck idea, but I'd suggest taking out some allies and replacing them with more spells. At least get 2-4 Genesis Wave's, and take out the Oran-Rief Survivalist's. Out of all of the allies, they are the least necessary.

Regardless, I like this idea. It's versatile, and it can counter mill-decks. Personally, if you want to mill yourself, you might want a few more than 1 Laboratory Maniac.

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Posted 16 April 2012 at 05:15

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the main way i would mill my self is by drawing my deck with sea gate loremaster which would let me draw labratory maniac i will neve mill my self with halimars,
i may take out three oran reif survivalist and add two more genesis waves and an ascentecism
but how the deck is going at the moment i can mill an opponent at turn 4

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Posted 18 April 2012 at 05:42

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i added 4 mark of asylum and took out mana leak, journey to nowwhere, and gitaxian probe as i went to a tournament and got smashed by kill spell heavy decks

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Posted 23 April 2012 at 01:19

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to much fucking land lose some

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Posted 24 April 2012 at 03:58

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there is deffinatley not enough land in this deck i might add more lol

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Posted 24 April 2012 at 12:05

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to much fucking land lose some and not to sure on the whole land idea

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Posted 24 April 2012 at 03:59

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maybe you should learn to shuffle like a real card player

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Posted 24 April 2012 at 12:04

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i have been playing this updated deck and it works 9/10 times

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Posted 27 April 2012 at 07:16

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I don't see the problem of having 24 lands in a three color deck when playing without ramp and such. Looks like a nice deck. This is my deck focused on Mill http://www.mtgvault.com/ViewDeck.aspx?DeckID=293004

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Posted 30 April 2012 at 15:00

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needs more dual lands

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Posted 09 May 2012 at 07:36

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what u talkin about deck run's perfect as is

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Posted 09 May 2012 at 07:54

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