Casual Infinite Mana Combo

by martianshark on 19 November 2017

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I used to run a similar deck to this in Standard a few years ago. Since it's no longer legal and probably isn't viable in Modern, I decided to tweak it for casual play.

How to Play

First, put down lots of defenders. Block if necessary, but try to preserve your defenders. You will need at least four to set off the infinite combo.

As soon as possible, put down Axebane Guardian. This is the first piece of the combo. Once you control four defenders, play Galvanic Alchemist and soulbond it to Axebane. You can now tap him for 4 mana, and pay 3 to untap him, resulting in infinite mana.

After gaining infinite mana, the intended way to win is Devil's Play. It can be flashbacked if the first one is countered.

Trackers Instincts can help you dig for combo pieces. It could also throw a Devil's Play into the graveyard, which can be handy once the combo is complete. Also helpful are Carven Caryatid and Wall of Blossoms, which can help you dig by replacing themselves.

The deck includes some alternate win cons, which don't require infinite mana (in case you either don't have a devil's play, or don't have another combo piece). Ludevic's Test Subject can be pretty easily transformed even without infinite mana, especially if you have Axebane. Dragonshift can also be a game ender as long as you have 5 or more creatures.

Deck Tags

  • Infinite Combo
  • Infinite Mana
  • Combo
  • Temur
  • Simic

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,520 times.

Mana Curve

Mana Symbol Occurrence

0120624

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Casual Infinite Mana Combo

Okay, first off, why would someone want to play an infinite anything deck in casual?

Secondly, Galvanic Alchemist is a pretty bad choice to combo with Axebane, it needs three mana to operate (which means you need 4 walls) and the combo is disrupted if either the wall or the Alchemist dies. There are many better options and I think of all of those, Pemmin's Aura is the best, by far. With that, you only need 2 walls to go off AND it protects the Guardian, giving it shroud when you need it!

0
Posted 19 November 2017 at 23:05

Permalink

Is there a reason I wouldn't want to?

Pemmin's Aura is ridiculous. I'll consider it, but it might make the deck a little more broken than I intended. Casual is no longer fun if no one wants to play with you.

0
Posted 19 November 2017 at 23:14

Permalink

You answered your question yourself. Infinite anything isn't fun. Toning it down with a slower combo isn't helping, it just means delaying the infinite combo. That gives the pponents a higher chance of winning of course but it doesn't make the game more interesting.
So, IF you are going infinite combo in casual anyway, I'd say get Pemmin's Aura so the game ends quick and you can start over, changing decks.

EDIT:
Oh and change Devil's Play to Comet Storm if you play multiplayer, so you can kill everybody/everything at once.

EDIT 2:
And if you really want to walk the line between "broken but not too broken" you could swap the Alchemist for Crab Umbra or Freed from the Real, both are better than Alchemist but worse than Pemmin's. But I'd still say either play the best combopart or don't at all.

0
Posted 20 November 2017 at 05:42

Permalink

Yeah I play an axebane/wall combo with freed from the real. Gotta love axebane guardians. And combo can be fun in casual as long as it isn't a big horrible broken one like flash/hulk or something. I like the deck a lot, especially the Caryatid's and dragonshifts. I personally use Drift of Phantasm for my filter/searching and a suite of random finishers for all situations in casual/modern multiplayer (our play group is weird lmao). Either Way feel free to check mine out for some more budget ideas if you want http://www.mtgvault.com/deddbizzle/decks/blazing-leaves/
Using the cheap transmute cards are great in my opinion, especially for the slower casual play, and gives you great access to combo pieces and/or various finishers without becoming either impossible to stop or too fast to deal with for friendly play

0
Posted 20 November 2017 at 06:35

Permalink

@Puschkin: Nah. Combo is incredibly fun, and casual provides limitless possibilities. But if I constructed this in such a way that the combo was nearly guaranteed, it would quickly get boring for both me and my opponent. Comet Storm is alright, but there aren't very many situations where a simple Fireball wouldn't have the exact same result. I like the synergy Devil's Play has with Tracker's Instincts, and you could still take out at least two opponents if you have it in your hand.

@deddbizzle: Nice. Drift of Phantasm is amazing, and could search for most of the important combo pieces, including Freed from the Real and Pemmin's Aura if I end up adding those.

0
Posted 20 November 2017 at 23:17

Permalink

But you don't run Fireball, you run Devil's Play, which is NOT able to kill the entire table at once! Furthermore, for the majority of the game you will not have your combo active, so the spell must also be useful without infinite mana. Your biggest problem, obviously, is to stay alive. Comet Storm can take out multiple creatures, Devil's Play can't. Moreover, it is an instant, which is incredibly useful when dealing with creatures!

Look, if you your goal is to play combo but also to try to somehow make it subpar, then it's impossible for me to make any suggestions because you are the only person that knows your personal level of "crappy enough so it's fun" combo.

0
Posted 21 November 2017 at 22:28

Permalink

Never claimed that devil's play could. Never demanded your advice either. You seem to take casual with far too much of a competitive mindset.

0
Posted 23 November 2017 at 04:26

Permalink

Ha, no, I am casual all the way and just think infinite combos aren't casual material, so IF you are going infinte in casual, at least end it quickly (thus Comet Storm).
Of course you didn't demand my advice, but you made this deck public, which usually means you are inviting everyone for a discussion. I won't bother you anymore, though, don't worry.

0
Posted 23 November 2017 at 18:04

Permalink

Infinite combo's are certainly casual material. The only thing Casual means in fun for you and your opponents. For some play groups that includes infinite combos. As long as it's fun for everyone. It may not be for your causal group but it will be for many other casual groups. Especially in my playgroup. Sure, a lot of them are goofy AF. But it's awesome to see something new go off.

I will probably use this combo myself actually. I like it quite a bit.

1
Posted 23 November 2017 at 23:59

Permalink