Legacy Turn 1 Win

by martianshark on 22 August 2013

Main Deck (60 cards)

Creatures (8)


Sorceries (8)


Artifacts (8)


Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Combo deck for turn 1 win.

How to Play

The combo:

In your opening hand, you would need:

Lotus petal x2
Dark Depths
Vampire Hexmage
Dark Ritual
Lightning Greaves
One other card

Play Dark Depths. Play two Lotus Petals. Sac one to cast Dark Ritual. Use two floating mana to cast Vampire Hexmage and sacrifice it to Dark Depths. Use the last floating mana and the other Lotus Petal to cast Lightning Greaves. Attach it to the 20/20 token. Swing for 20.

Of course, you would need a god-hand to win on turn 1. It is much more likely you'll win on turn 2, when you can pay for Dark Ritual with a swamp instead of a second Lotus Petal (or if you didn't have Lightning Greaves). Or you might get the combo out even later, which is why you have card draw, tutors, and removal. I also splashed red for Fling, since your opponent will likely have blockers by then.

Deck Tags

  • Legacy
  • Combo
  • Turn 1 Win

Deck at a Glance

Social Stats

36
Likes

This deck has been viewed 8,545 times.

Mana Curve

Mana Symbol Occurrence

004240

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Turn 1 Win

Demonic Tutor instead of Grim Tutor. Because having fun is greater than legality. :P

2
Posted 24 August 2013 at 03:00

Permalink

But then I couldn't play it anywhere but casual, and this deck is way too serious for casual.

0
Posted 24 August 2013 at 06:15

Permalink

Then find other people to play casually with. Casual does not mean bad.

Either way, this is way to slow and easy to disrupt for most decks in legacy. Your turn one combo is highly unrealistic. Its far less likely than something like Swamp-rit-Entomb-Exhume-Griselbrand, neither of which is all that robust.

If you're fixated on this deck though, there's some things you might want to consider (just roughly):
Thespian's Stage to copy Depths and spawn Marit (new Legend Rule probably won't become a tournament-viable strategy, but hey, let's keep with the theme)
Confidant instead of Sign in Blood
Dunno, maybe Grim Discovery?

Consider adding in Blue so you're running Grixis, which will allow you to protect/set your combo with a standard control suite
something like Brainstorm, FoW, Daze, Jace in for Greaves, GFTT, Doom Blade, Grim Tutor

Throw in some proper fetches, a few Volcanic Islands, a few Underground Sea, an Urborg, and drop your lands to 18 and NOW we're talkin' legacy.

Might also want to consider going G-B instead, which opens up Living WIsh, Crop Rotation, and Deathrite Shaman, Goyf all of which would be very strong additions.

Maybe even G-W-B, for Knight of the Reliquary, StP.

Really, there's a lot of room for expansion of this deck within Legacy, if you don't want to shape it for casual play.

0
Posted 24 August 2013 at 11:10

Permalink

Maybe you can try Rite of Consumption? It'll keep this deck mono black, which could be easier to play.
Nice Concept though. Congrats! :)

1
Posted 24 August 2013 at 15:43

Permalink

try going 1 vampy and 1 demonic tutor and two grim see how that runs

0
Posted 26 August 2013 at 01:19

Permalink

Illegal...

0
Posted 27 August 2013 at 06:09

Permalink

great deck

0
Posted 26 August 2013 at 01:20

Permalink

perhaps instead of doom blade, because you already have go for the throat, a couple cabal rituals to augment in the later game, in case you need that extra mana settin up your combo.

0
Posted 27 August 2013 at 17:57

Permalink

Thespian's Stage works well with Dark Depths, and they can both be found with cards like Living Wish and Expedition Map :D

Edit: Looks like someone beat me to it a few days ago :P

0
Posted 28 August 2013 at 03:15

Permalink

Im sure this deck is fun casually, but its really not something you'd want to play in a reasonably competitive Legacy setting. You are very vulnerable to a lot of disruption, and have none of your own. The deck is less consistent than something like Belcher or Cheeri0s, and thats a problem.

Other combo decks are faster and more reliable than you. Control decks and tempo decks and even midrange decks will generally disrupt you too much for you to have a decent chance. Your best hope would be against "fair" aggro, but even there you'll probably run into the same sideboard hate they have prepped for Show and Tell matchups.

0
Posted 30 August 2013 at 04:46

Permalink

Well, I wasn't really planning on playing this deck anyway. It was just fun to build, and would theoretically be awesome if it worked.

0
Posted 04 September 2013 at 09:12

Permalink

You could also run soul's fire, I believe the result would be better than Fling.

0
Posted 31 August 2013 at 16:50

Permalink

I like this version of the Double D´s, you have a broad array of Cards which interacts with the turn 1. A small edit, I´d recommend is;

- 2 Doom Blade
- 2 Swamp
+4 Gitaxian Probe for drawing and just a Little less basic lands, giving you a slightly better consistency, but I see that it Works fine without =) Just my 2 C
And a + 1 from me ; ))

0
Posted 25 October 2013 at 15:10

Permalink