• Venenum •

by Mashitta on 02 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

•••••••••••••••••••••••••••••••••••••••••••••• Turn 2 win: ••••••••••••••••••••••••••••••••••••••••••••••
1st turn: Drop Inkmoth Nexus or Glistener Elf.
2nd turn: Attack then Cast Blazing Shoal removing Progenitus (May fetch progenitus using Summoner's Pact).
Or
Cast Assault Strobe, Attack + Invigorate.

*If you can't win with Infect, just fetch Elvish Piper using Living Wish and Attack with your Progenitus.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 9,230 times.

Mana Curve

Mana Symbol Occurrence

916101316

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for • Venenum •

not bad but its not a consistent turn 2 win. its more of a hit or miss kinda thing when u do some sample drawin. i think u could use some limitation on the none combo parts of the deck. kinda focus it a lil more.

4
Posted 12 July 2012 at 16:51

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Agree with you, it is kinda' a Hit or Miss deck. I can make it more versatile and well-rounded but I think it would lose the THRILL in using the deck. It's just that exciting to do your best in penetrating the opponent's defense. And most of the time, you just need to do it once. Thanks~

1
Posted 12 August 2012 at 13:56

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=379904
Hit or miss you say? How about turn 1 dragonstorm 1in 5 shot! Or I just drop a borgadan hellkite turn one and put you on a 4 turn clock


About your deck if you really wan explosiveness (over stability) you could put in distortion strike over brainstorm for a monstrous unblockable infect creature or you could put in the main card in the infect decks mutagenic growth (swing no blocks pay 2 life free invigorate assault strobe etc etc theyre we're turn 2'a in standard with it)

0
Posted 05 September 2012 at 02:20

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2nd turn: Attack then Cast Blazing Shoal removing Progenitus
Opponent casts gut shot
Weep openly

0
Posted 05 September 2012 at 02:25

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Cool deck here. People Just hope that they got blockers at the right time.

3
Posted 26 July 2012 at 13:59

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Thanks. Suggestions?

0
Posted 05 August 2012 at 09:04

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I couldn't think of any. I guess it's good to go!

1
Posted 04 September 2012 at 04:52

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The deck doesn't like to be on a late game. First four turns is your lime-life. Really fast.

2
Posted 05 August 2012 at 08:37

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Late game is it's worst enemy here. Thanks

1
Posted 05 August 2012 at 09:01

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I love the alternate win. Just saying.

0
Posted 04 September 2012 at 04:15

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This is... I just... I can't even... You just keep throwing one golden egg after another.
Are you, by any chance, mr. Richard Garfield himself...?

2
Posted 05 August 2012 at 18:20

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XD that's too much compliment. Thanks so much Blackfire Phoenix!~

1
Posted 06 August 2012 at 14:19

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natzito has deleted this comment.

Posted 05 September 2012 at 02:55

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Idk, I'd personally focus more on the second win con combo posted in the description. The Progenitus one is cool but it seems to be in here just for the lulz hahaha. Nice deck though!

1
Posted 16 August 2012 at 21:20

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Progenitus + Blazing Shoal is the main combo here. But I can easily fetch Elvish Piper using Living Wish if I wanted to cast Progenitus instead. Thanks!

0
Posted 17 August 2012 at 07:55

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you can also go for
Chancelor of the forge + Blazing shoal +assult strobe +mutegenic growth combo its also unlikely but it is fun to swing 20 with your 10/3 hastey double strike goblin and you will have 2 combos instead of one also in your main combo you should change invigorate with mutegenic growth imho
also when you have time check my deck around enchantments :http://www.mtgvault.com/ViewDeck.aspx?DeckID=377940 thanks :)

0
Posted 25 August 2012 at 15:27

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Thanks for the suggestion Xaeron~

0
Posted 26 August 2012 at 13:58

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Woah. Bringing infect to a new level, aren't we?
The cards are right and well balanced, but since you're running multiple colors (even though are mostly red and green) you may want to adjust your lands and add something that gives multicolored mana.
I wouldn't suggest it under normal circumstances, but since winning fast is the key here, I wouldn't risk to have a perfect hand and not have the right mana for it.
So for me, get crazy with city of brass, gemstone mine, undiscovered paradise, and maybe reflecting pool.

0
Posted 03 September 2012 at 17:48

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Thanks Razka. I only preferred the lands because it can easily be fetched. But deck thinning is usually good at your mid-late games. So I will look into your suggestions when I have time with playtesting. Thanks again!

0
Posted 05 September 2012 at 13:45

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Very nice. One more reason to be afraid of infect. I love most of the decks you put up here. I do have a problem with your description though. Assault strobe is a sorcery and has to be cast before attacking. Double cleave would work, though it costs one more to cast... (not trying to be anal.)

Anyways... this deck rocks, along with the 7 sins decks. I wish that I had some constructive advice for thus deck, but nothing is coming to mind.

Also, I hate being THAT guy but... Could you take a look at a deck I am designing?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=376354
I have had some input, but I would like some more.

0
Posted 05 September 2012 at 03:37

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Ooops, that may have slipped my sight. I changed the description instead. Double Cleave is also good though. Thanks so much for pointing that out Kazzong!

0
Posted 05 September 2012 at 13:41

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Maybe go just green and red, for consistency. Invigorate and mutagenic growth are free pumps, and ground swell is usually a guaranteed+4 for turn two. For mid game throw in some miracle cost pumps or the enchantment I put in mine http://www.mtgvault.com/ViewDeck.aspx?DeckID=357121

0
Posted 05 September 2012 at 05:31

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Yeah, having 2 colors instead would make it more consistent. But I would go with 5 colors for the added fun. And it usually doesn't reach mid game. Thanks for the suggestion!

0
Posted 05 September 2012 at 13:35

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If this is meant for fun than I don't think it should be marked as Tournament Quality.

0
Posted 05 September 2012 at 23:16

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Why? Can't they be both? -_-"

0
Posted 06 September 2012 at 13:11

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Could you please check out my deck and give some advice and maybe even a like http://www.mtgvault.com/ViewDeck.aspx?DeckID=382282

0
Posted 06 September 2012 at 19:46

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