Masked Fox

by MaskedFox on 24 November 2019

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)


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Deck Description

Summon a tribe of transforming Kitsune!

How to Play

The goal of the deck is to amass a small army of Foxes that slowly grow in power and defend you from most attacks. Using "Swirl The Mists" you are able to change the color of all your opponents' spells. Then you can use "Story Circle", "Mind Bend", and Eight-And-A-Half-Tails" to give yourself protection from any colors. "Worship", and "Story Circle" will keep you alive long enough to swing for game.

The two best (and most common) ways to win are:

#1: Use "Karma" to deal damage to your opponent(s) each turn, equal to the number of lands they control [Using the earlier mentioned cards to swap colors as needed].

#2: Use the tribal aspect of the deck, while defending using the protection side, and eventually build up a strong enough army to swing for game!

Deck Tags

  • Fox
  • Tribal
  • kitsune
  • Modern
  • White
  • Blue
  • Enchantment
  • Artifact

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 2,174 times.

Mana Curve

Mana Symbol Occurrence

2811000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Masked Fox

Tribal foxes! Thats so cool! but i don't think changing the color of a land changes what type of land it is (a black mountain is still a mountain and still produces red mana, its just considered black now). So karma might be more of a sideboard card for black decks.

0
Posted 29 November 2019 at 23:31

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Thanks for the input!

The card "Mind Bend" actually allows you to change the text of "Karma" itself to affect any opponent. For example: If I am dueling a mono-red deck, I can play "Karma" then play "Mind Bend" and change the text of "Karma" to deal damage to anyone that controls Mountains (rather than Swamps).

1
Posted 01 December 2019 at 03:13

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+1
As this is a rather specialised strategy I would add a description of how to use the colour-change and karma ability to the "how to play" section.
You will run into some problems against multi-coloured deck because they only play as few basic lands as are needed and rely on special lands (like you do) to give them the proper mana when needed. Your only option here is to shut one colour down with Swirl the Mists, so I would up the number of this to 4.

0
Posted 20 January 2020 at 13:21

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What is the purpose of using Emeria, the Sky Ruin? This deck has 0 plains, its ability will never trigger.

1
Posted 12 December 2019 at 10:12

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I think that and was leftover from an earlier version of the Deck, thank you for pointing that out. =)

Took out: x3 Emeria, the Sky Ruin
Added: x3 Windbrisk Heights

0
Posted 16 December 2019 at 04:08

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