Eldrazi Spawning Celebration!

by Mavlis on 09 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Enchantments (2)

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Deck Description

Standard Legal

The core of the deck centers around Furnace Celebration and Eldrazi Spawn - the Eldrazi spawn pay half of their own furnace celebration cost.

The basic strategy is that you want to delay the game until you can get a Furnace Celebration out - Eldrazi spawn can be used to Chump Block - how expendable they are is what makes this deck really effective against aggro - use them to chump block with. If you get a Sylvok Lifestaff or a Mortarpod out, they're even better at chump-blocking.

Jinxed Idol is usually relatively easy to keep out - it's almost never in your opponent's favor to sacrifice a creature to pass Jinxed Idol back to you - especially once you get a good number of spawn out, and can really wittle them down.

Red Sun's Zenith functions as creature removal (mana is rarely an issue, switch for bolt if you need the speed - but using it to remove a Grave Titan is very satisfying) and can work as an alternate win condition (I've won with an 18 damage red sun's zenith).

Green Sun's Zenith is used to insulate the Oracle of Mul'Daya from being countered - and after it's out, you can still pull Nest Invaders cheaply. Oracle of Mul'Daya should be a high focus as it really allows you to get the high amount of mana needed to make these deck's mid-late game really take over, and really thin the deck out fast so that you can get your win conditions going. It also allows you to use the various shuffle effects of the deck to keep shuffling until you reveal a really nice top card.

Don't forget to use furnace celebration on those sacrifice lands, either!

Kozilek is added to this deck primarily as draw, interestingly enough. Since the draw-element of the card can't be countered and running out of cards mid-late game is very common. It can also really force your opponent to use a counter or removal on it that they may have been otherwise saving - otherwise, they're probably dead.

If you use this, it's almost never worth it to get more than one Furnace Celebration out at once - sit on multiple ones in case one gets removed.

The sideboard is primarily in place to keep the deck relatively protected from some of the more threatening cards to it - primarily Ratchet Bomb (I know it can't stop it from blowing up my spawn, but it can keep my opponent from playing it early game and then sitting on it), Leyline of Sanctity, and counters.

I'm really trying to figure out a way to squeeze some draw into this deck, but only a little bit - the deck gets very thinned out, and I can seem to to prolong it a lot with Sylvok Lifestaff and chump-blocking with Eldrazi spawn - however, Furnace Celebration seems to be key - and the faster I can get to it, the better.

Suggestions are appreciated.

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

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Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Spawning Celebration!

Ahhh, raid bombardment + eldrazi spawn....brings me back in the days where you didn't get your bum kicked by Kuldotha Red :P It looks like a lot of fun!

In my opinion, ditch preordain and the islands, also less spawning breath/1 less green sun would be great and take either skittering invasion + beastmaster ascension to buff the lads. also finding a way to slot more eldrazi drones to spawn tokens in would be a bit more reliable.

That's my 2 cents on this deck, again, looks ace :P

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Posted 09 March 2011 at 08:49

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Splashing blue I may get rid of, I'm not sure on yet. It may be where I play, but in standard I go against a ton of control decks - my worry is when I get like a couple of awakening zones out, my Mul'Daya Oracle out, and I have the lands... but none of my win conditions are in the game - I've had it happen a few times, but I suppose no pre-ordain still lets me fish, it just makes it wait one more turn.

Beastmaster Ascension sounds interesting - I'm concerned a little about the synergy with raid bombardment, but if I get a fully charged Beastmaster I probably don't need raid bombardment, do I? Hah.

I may try it without the blue (as I'm a little iffy about it myself) and stick in a Beastmaster and Skittering invasion or two.

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Posted 09 March 2011 at 10:46

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Updated with my experiences from FNM this week. It almost didn't seem to matter what deck I played, if I managed to get an Awakening Zone and a Furnace Celebration up at the same time, I won the game. Kul'dotha red, Caw-Go, B/W control, etc. If I didn't get them, however, I lost. That being said, I'm gonna try to update the deck a little more around that combination.

I'm also updating it to assume non-Infect by default, (ie putting healing into the deck normally, as I never lost a long game) and taking it out if I do go against infect.

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Posted 12 March 2011 at 15:46

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