[Modern] Souldbond Champs

by MaxBoyer84 on 09 March 2015

Main Deck (60 cards)

Sideboard (2 cards)

Creatures (2)

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Deck Description

I didn't make the core of this deck. If you google it, it's under "Joint Assault Deck".
However, I made some modifications to it and I have a better feel at playing it. Try to have Champion of the Parish out as soon as possible and same thing goes with Champion of Lambholt. They might not make it far into the fight, but will draw your opponent's attention and create some openings.

How to Play

- Soulbond them as early as you can to ensure that you have a "core" to work around throughout the fight.
- It's a hit and miss deck. If you are passive, it won't work. With 26 creatures and enough spells to help you out over the fight, standing still won't work.
- Wild Defiance Enchantment will protect your creatures from a Lightning Bolt/Strike, because they are being targeted by a spell, so they gain +3/+3. Use Joint Assault to trigger the Enchantment on BOTH creatures.

SOULBOND EXAMPLE: It's okay to "Soulbond" Nightshade Peddler with Champion of the Parish. Champion of the Parish will now have "Deathtouch" but Nightshade Peddler will remain a 1/1, but will gain Deathtouch too. If Champion of the Parish OR Nightshade Peddler is removed from the battlefield, Champion of the Parish OR Nightshade Peddler will lose Deathtouch.

* You will always gain "more powerful" creatures if you pair two Soulbond abilities together, but it also depends on the in-game situation.

Deck Tags

  • Tribal
  • Human
  • Souldbond
  • wild defiance

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2200034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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