Dragons and goblins(need help)

by Mayalin on 15 June 2018

Main Deck (85 cards)

Sideboard (5 cards)

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Deck Description

This deck is a reworked 100% dragon commander. I know that there are at least 20 cards too much in it. At first I wanted it to be 100% dragon's waist. However, the dragons are expensive and my friend convinced me to throw in the goblins. But now I have the impression that there are more goblins than dragons. Something still don't play in her and I have no idea how to change it. I am happy to accept any suggestions.
Thank you in advance! ?

Deck Tags

  • Goblin
  • Dragon
  • Red
  • Mono Red
  • Help

Deck at a Glance

Social Stats


This deck has been viewed 495 times.

Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Dragons and goblins(need help)

A 100% dragon deck is hard to achieve because dragons are very expensive to play and thus slow. The combination between dragons and goblins is a good one because goblins are cheap and fast to play, there are also some dragons that benefit from a high number of creatures on the field. I thus would use a mass of cheap goblins/goblin-tokens to keep you alive until you can finish your opponent with some (few) mighty dragons.
As basic rule try to play cards you want to draw each as often as possible every match 4 times and cards that you want to draw only once (legendary or expensive) 3 times. Everything else is based too much on luck.

Some card suggestions:
Voracious Dragon ...a great card to recycle all those goblins that you have and finish you opponent.
Predator Dragon ...with Devour 2 this creature can get really big if you feed some goblins into it.
Spawn of Thraxes ...not related to a mass of creatures but to a mass of mountains, but with no acceleration this will enter and deal 7 damage to your opponent.
Thunderbreak Regent ...a dragon with a good mana to power ratio that additionally punishes your opponent for playing spells that target any dragon you control.
Massive Raid/ Mob Justice ...can deal some damage when needed
Hordeling Outburst/ [[Krenko's Command]] ...additional spells that work like Dragon Fodder.
Battle Hymn/ Brightstone Ritual ...the more creatures/ goblins you have the more mana you will get out of those spells.

With black as additional colour:
Boltwing Marauder ...a simple Dragon Fodder will boost one of you creatures with +4/+0 and you can still attack with him.
Dragonlord Kolaghan ...especially lategame a real deadly creature as you opponent will have cast some spells already and if he can't remove his graveyard this dragon will be a real threat to him.


Posted 03 July 2018 at 10:16


I just want to add onto good advice Muktol has given here.

First, to expand on the idea of the 4 copies / 3 copies idea he mentioned, this helps tremendously with the consistency of your deck. The more copies you have in the deck, the more often you'll draw them. Adding to this, keeping the deck as close to 60 as possible also increases these chances. As for what to cut to get to 60, a personal rule is if the card falls under "what if xxxx", it's more than likely a good card to put into the sideboard, or remove all together.

And now to expand on the addition of the goblins. In addition to all the token production and cards like Battle Hymn giving a boost of mana for the dragons, Skirk Prospector is worth consideration as an additional mana burst.

Posted 03 July 2018 at 11:31


Geosurge is a red ramp card for fat dragons if you are wanting to go the less goblins/brightstones route

Posted 03 July 2018 at 21:51


Wow! Many thanks for the suggestions. I'll introduce them and let me know how it works. THANKS! :)

Posted 06 July 2018 at 10:04