Selemicius Slammer

by mcflyguy on 12 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This is just the beginning stages of what could be a purely semic deck build. It will of course need Gatecrash to make it completely viable. the addition of W was to allow for flexiblity in the sideboard, especially the use of removal by Detention Sphere and O-Ring.

How to Play

You really want a Talrand, Sky Summoner to keep the drakes coming. Parallel Lives will make your efforts more effecient. Keep using those draw spells to burn though the deck and if your opponent is running heavy aggro, then sideboard in all the counter spell in favor of draw. Keep using those instants and sorcerys to pump Talrand's production of drakes and you should eventually wear out your opponent. In the case of a board wipe, make sure to keep one or more Talrand's in hand. This shouldn't be a problem since he's a legend. Nightshade Peddler was an after thought of defensive drakes with deathtouch.

Deck Tags

  • Bant

Deck at a Glance

Social Stats

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This deck has been viewed 888 times.

Mana Curve

Mana Symbol Occurrence

9160033

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Selemicius Slammer

Took the original idea and applied the evolve function. Thought putting Geist of Saint Traft and producing a 4/4 angel over and over again would move the engine a little faster. Geist of Saint Traft is also good with Ulvenwald Tracker. Once you attack the 4/4 angel is on the battlefield, if you have a roadblock in the way of Geist, just use Ulvenwald Tracker to remove the threat by having the creatrue fight the angel.

0
Posted 14 March 2013 at 19:11

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